Bionic Commando
Bionic Commando is a PlayStation 3 shooter game released in 2009 developed by GRIN. It centers on aiming and shooting, positioning and evasion, and weapon and firepower management, with controls and information arranged around the DualShock 3 or Sixaxis twin sticks, triggers, and face buttons, with PlayStation Move only where explicitly supported.
- AI score · out of 10
- 7.2 / 10
About this game
Bionic Commando is a PlayStation 3 shooter game centered on aiming and shooting, positioning and evasion, and weapon and firepower management. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while HD 3D scenes, Blu-ray data streaming, surround audio, and cinematic presentation need to preserve action, state, and text readability together. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include Blu-ray loading, HDD installs, system software, DualShock 3 battery life, Move accessories, resolution and frame rate, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
Bionic Commando makes a grappling arm central to both movement and combat. Finding an anchor point, building a swing and opening fire turns a route through enemy territory into a test of timing and positioning.
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PlayStation 3AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Satisfying swings meet an unnecessarily punishing recovery loop.
The mechanical arm is the attraction, rather than simply clearing streets with guns. Learning when to grapple and release lets you maintain speed between buildings, strike an enemy and swing onward. Linear routes give these movements direction and memorable set pieces; the absence of an open city is not itself a failure. Forests, ruins and a dramatic storm combine with orchestral music to make traversal feel like an action spectacle. Recovery undermines that pleasure. Widely spaced checkpoints can require repeating a substantial section after a small mistake, with another loading screen adding delay. Challenge progress can disappear on death, and earned upgrades do not carry into another playthrough. Practice makes movement increasingly satisfying, but the recovery structure does not consistently respect that learning.
Strengths
- Chaining grapples, attacks and swings produces a distinctive sense of momentum.
- Environmental set pieces and orchestral music strengthen the action spectacle.
Weaknesses
- Sparse checkpoints, death loading and lost challenge progress increase repetition.
Who it is for: For action players who enjoy learning swing timing, accept linear stages and tolerate repeated attempts.
Play notes: This covers the 2009 PS3 3D sequel, not Rearmed. European launch evidence supports solo play; current online population is unverified.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Directed stages provide memorable encounters, but repeated sections and lost challenge progress weaken progression and collection pacing. | Reviewed | 5.9 / 10 | Not provided |
| Dimension Learning grapples and release timing rewards sustained movement and attack choices, making the core action excellent rather than merely difficult. | Reviewed | 8.1 / 10 | Not provided |
| Dimension Varied environments and orchestral music amplify traversal into a coherent action spectacle, providing excellent thematic presentation. | Reviewed | 8.3 / 10 | Not provided |
| Dimension Loading after death or area changes interrupts repeated attempts, leaving a substantial recovery-usability weakness in the documented PS3 edition. | Reviewed | 5.2 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- GRIN
- Publisher
- CAPCOM
- Release date
- 2009
- Platforms
- PlayStation 3
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- 3D GraphicsShootingMain Story Under 10 HoursFast-pacedSolo-friendlyThird PersonPlayer versus EnvironmentReplayableLinear LevelsDodge
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single playerMultiplayer
- Perspectives
- Third person
Release editions
- PlayStation 3Worldwide2009
Game gallery
Sources
Not provided