Current version:Famicom / NES
Bionic Commando

Bionic Commando

Travel between areas by helicopter, choose equipment before entering combat and use a grappling wire to reach ledges while gathering information through communications.

AI score · out of 10
8.8 / 10
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About this game

Bionic Commando connects combat areas through a helicopter map. Before descending, choose weapons and support equipment, including protection, special tools and a communicator suitable for the area. The grappling wire can be thrown upward, sideways or diagonally. It catches ledges and floors rather than walls, then retracts to pull you toward its anchor. Communication rooms provide allied contact or eavesdropping, with the latter carrying a risk of attack. Route choice, preparation and wire movement therefore work together throughout the mission.

Collected in series

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Famicom / NES

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.8 / 10Famicom / NES

For players who enjoy planning movement around attachment points.

The wire makes the shape of a ledge part of the route, while loadout and communication choices extend decisions beyond shooting. This suits players interested in deliberate traversal.

Strengths

  • Equipment preparation and wire attachment both affect the way forward.

Who it is for: Players who enjoy grappling movement, equipment selection and information gathering.

View scoring basis
DimensionReview stateScoreWeight
Dimension

The helicopter map separates destination choice from the action within an area.

Reviewed8.7 / 10Not provided
Dimension

Choosing an anchor point changes the available movement.

Reviewed9.2 / 10Not provided
Dimension

Helicopter travel and communication rooms frame the action as an operation.

Reviewed8.6 / 10Not provided
Dimension

The pre-entry equipment screen makes loadout preparation an explicit step.

Reviewed7.9 / 10Not provided

Review sources

Not provided

Core information

Developer
CAPCOM
Publisher
CAPCOM
Release date
1988
Platforms
Famicom / NES
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
ShootingEquipment-driven ProgressionWar2D GraphicsExplorationScience FictionPlatforming
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Side view

Release editions

Sources

  • www.world-of-nintendo.comSource revision: 1
  • www.world-of-nintendo.com