METAL GEAR RISING REVENGEANCE
Metal Gear Rising - Revengeance is a PlayStation 3 shooter game released in 2013 developed by PlatinumGames. It centers on combat encounters, story, case, or mission progress, and aiming and shooting, with controls and information arranged around the DualShock 3 or Sixaxis twin sticks, triggers, and face buttons, with PlayStation Move only where explicitly supported.
- AI score · out of 10
- 8.1 / 10
About this game
Metal Gear Rising - Revengeance is a PlayStation 3 shooter game centered on combat encounters, story, case, or mission progress, and aiming and shooting. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while HD 3D scenes, Blu-ray data streaming, surround audio, and cinematic presentation need to preserve action, state, and text readability together. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include Blu-ray loading, HDD installs, system software, DualShock 3 battery life, Move accessories, resolution and frame rate, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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PlayStation 3AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
A distinctive action spin-off powered by precision slicing and boss spectacle, with PS3 camera and performance caveats.
Metal Gear Rising: Revengeance trades the series' stealth emphasis for Raiden's aggressive sword combat. That distinction matters: this is an action spin-off, not a conventional infiltration sequel. Blade Mode makes accurate cuts more than spectacle because Zandatsu finishers replenish the resources needed to keep fighting. Fast attacks, parries and ninja running sustain momentum, while extravagant bosses and Raiden's personal conflict give the journey a strong identity. Codec exchanges preserve a trace of Metal Gear, although the political story and several environments are less memorable. The campaign is short, roughly six hours in the contemporary PS3 review. VR missions and unlockable rewards give skilled players reasons to return but do not make the authored route expansive. The same PS3 account reports awkward parry execution and a camera that can lose threats during crowded battles; difficulty also cannot be changed midway. Digital Foundry's retail-console tests describe variable performance on both machines and an Xbox 360 advantage in comparable traversal and cut-scene sequences. The core design still earns a clear recommendation, but the score is for the original PS3 base game, not later PC enhancements or downloadable chapters.
Strengths
- Distinctive precision-slicing and resource-recovery combat
- Memorable bosses, Raiden arc and series callbacks
- VR missions and rewards support mastery
Weaknesses
- Brief, linear campaign with uneven setting and plot
- Camera and directional parry can frustrate
- Variable PS3 performance in retail comparisons
Who it is for: Players seeking demanding character action, precise swordplay and repeatable combat challenges.
Play notes: Original PS3 base game only; not a stealth-led sequel or an assessment of later DLC. Current digital-store availability was not verified.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension A short, linear campaign has worthwhile skill-focused replay through VR missions, unlocks and boss mastery, but not expansive story content. | Reviewed | 7.4 / 10 | Not provided |
| Dimension Precision cuts, energy-stealing finishers and fast melee form an unusually coherent action loop, though parry timing can frustrate under pressure. | Reviewed | 8.7 / 10 | Not provided |
| Dimension Raiden's arc and flamboyant set-pieces carry the spectacle, while generic spaces and a blunt political plot weaken the wider narrative. | Reviewed | 8.5 / 10 | Not provided |
| Dimension Fast retries help, but camera visibility, fixed-in-run difficulty and variable retail-console performance make the PS3 experience less consistent. | Reviewed | 7.3 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- PlatinumGames
- Release date
- 2013
- Platforms
- PlayStation 3
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- ShootingThird PersonStory-drivenReal-time CombatFast-pacedLinear LevelsSolo-friendly3D GraphicsReplayableDodgePlayer versus EnvironmentWar
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Third person
Release editions
- Xbox 360Worldwide2013
- PlayStation 3Worldwide2013
Game gallery
Sources
Not provided