Current version:PlayStation Vita
Bastion cover

Bastion

Bastion uses reactive narration, a forming world, and multi-weapon action to tell a post-calamity rebuilding journey. This catalogue entry evaluates the recorded original-platform release, including its period-specific controls, presentation, content structure, hardware limits, and intended mode of play.

AI score · out of 10
8.8 / 10
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About this game

Bastion uses reactive narration, a forming world, and multi-weapon action to tell a post-calamity rebuilding journey. Reactive narration and forming world are distinctive, while weapons, challenges, and music are excellent. Late enemies and objectives repeat somewhat, and some attacks are hard to read on a small screen. The assessment is limited to the catalogued handheld release. This description covers the original ps-vita release represented by this catalog entry and does not assume conveniences introduced by later ports. The assessment also treats period hardware limits, documented mechanics, original controls, and release-specific access as explicit evaluation boundaries.

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PlayStation Vita

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.8 / 10PlayStation Vita

Bastion uses reactive narration, a forming world, and multi-weapon action to tell a post-calamity rebuilding journey.

Reactive narration and forming world are distinctive, while weapons, challenges, and music are excellent. Late enemies and objectives repeat somewhat, and some attacks are hard to read on a small screen. The assessment is limited to the catalogued handheld release. Overall, its main strengths are Reactive narration and forming world are distinctive; Weapons, challenges, and music are excellent. Its material limitations are Late enemies and objectives repeat somewhat; Some attacks are hard to read on a small screen. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The conclusion also accounts for original hardware readability, input, and access conditions. Documented uncertainty remains explicit. The evidence supports this balance.

Strengths

  • Reactive narration and forming world are distinctive
  • Weapons, challenges, and music are excellent

Weaknesses

  • Late enemies and objectives repeat somewhat
  • Some attacks are hard to read on a small screen

Who it is for: Players who value reactive narration and forming world are distinctive and accept this handheld release's limits.

Play notes: Expect late enemies and objectives repeat somewhat and some attacks are hard to read on a small screen.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Weapons, challenges, and music are excellent; Some attacks are hard to read on a small screen.

Reviewed8.6 / 10Not provided
Dimension

Reactive narration and forming world are distinctive; Late enemies and objectives repeat somewhat.

Reviewed9.0 / 10Not provided
Dimension

Weapons, challenges, and music are excellent; presentation is judged within the original platform conditions, with no bonus for age alone.

Reviewed9.4 / 10Not provided
Dimension

Judged on the original ps-vita release's input, readability, saving, and accessory conditions. Late enemies and objectives repeat somewhat.

Reviewed8.0 / 10Not provided

Review sources

Not provided

Core information

Release date
2011
Platforms
PlayStation Vita
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Main Story Under 10 HoursGear GrindingLinear LevelsReal-time CombatFantasyStory-drivenThird Person3D Graphics
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

  • www.supergiantgames.com