Bloodstained - Curse of the Moon
Bloodstained - Curse of the Moon is a PlayStation Vita action game released in 2018 developed by INTI CREATES. It centers on movement and immediate actions, enemy and hazard responses, and stage objectives, with controls and information arranged around the twin analog sticks, directional pad, shoulder and face buttons, adding front or rear touch, gyroscope, cameras, or microphone only where explicitly used.
- AI score · out of 10
- 8.0 / 10
About this game
Bloodstained - Curse of the Moon is a PlayStation Vita action game centered on movement and immediate actions, enemy and hazard responses, and stage objectives. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while the high-density portable display, stereo audio, touch feedback, and handheld interface need to keep text, targets, and state changes clear at a small scale. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include proprietary memory cards, touch or gyroscope input, battery life, download availability, cross-platform features, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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PlayStation VitaAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Character rotation enriches deliberate retro action, with recovery options easing the demands of fixed jumps.
Curse of the Moon builds compact stage-based action around a team that changes how obstacles can be approached. Keeping an injured ally alive can matter more than dealing a little extra damage, because available characters influence both fighting and traversal. That connection gives replaying a purpose beyond repeating the same sequence, and short runs make alternative decisions manageable. Detailed scenes and bosses provide appeal beyond the recognition of an older style. The Vita version offers checkpoints and a forgiving option that reduce the cost of failure, though jumps still demand commitment and preparation. Its variety comes mainly from new decisions inside familiar stages, rather than an expanding exploration map. It is well suited to players who enjoy reading patterns and planning movement, and should be assessed separately from Ritual of the Night.
Strengths
- Team preservation affects routes
- Compact replay structure
- Detailed pixel presentation
Weaknesses
- Limited stage scale
- Restricted jump adjustment
Who it is for: Action-platforming players who enjoy planning and team experimentation.
Play notes: Original Vita Curse of the Moon; not Ritual of the Night or the sequel.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Compact runs support experimentation, though variation still revisits familiar stages. | Reviewed | 7.8 / 10 | Not provided |
| Dimension Character rotation adds strategy to deliberate movement, with meaningful costs when an ally falls. | Reviewed | 8.2 / 10 | Not provided |
| Dimension Detailed scenes and bosses give the retro approach a distinct visual identity. | Reviewed | 8.2 / 10 | Not provided |
| Dimension Forgiving recovery reduces frustration, while fixed jumps require advance planning. | Reviewed | 7.8 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- INTI CREATES
- Publisher
- 505 Games
- Release date
- 2018
- Platforms
- PlayStation Vita
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- Third PersonPlatformingLinear LevelsReal-time CombatReplayableSolo-friendlyMain Story Under 10 HoursFantasyFast-paced3D GraphicsDodge
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Side view
Release editions
- PlayStation VitaWorldwide2018
Game gallery
Sources
Not provided