Child of Light
Child of Light is a PlayStation Vita action game released in 2014 developed by Ubisoft. It centers on collection and development goals, story, case, or mission progress, and movement and immediate actions, with controls and information arranged around the twin analog sticks, directional pad, shoulder and face buttons, adding front or rear touch, gyroscope, cameras, or microphone only where explicitly used.
- AI score · out of 10
- 8.0 / 10
About this game
Child of Light is a PlayStation Vita action game centered on collection and development goals, story, case, or mission progress, and movement and immediate actions. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while the high-density portable display, stereo audio, touch feedback, and handheld interface need to keep text, targets, and state changes clear at a small scale. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include proprietary memory cards, touch or gyroscope input, battery life, download availability, cross-platform features, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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PlayStation VitaAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
A portable fairy tale with noticeable Vita frame dips.
Child of Light on PS Vita carries Aurora’s fairy-tale journey onto a handheld. Its time-bar combat rewards interrupting an enemy cast and using Igniculus to alter turn order, creating satisfying tactics from straightforward commands. Flying exploration, simple switches, gems and party growth give the roughly eight-to-nine-hour campaign enough variety without demanding a long grind. Painterly scenery, music and rhyming dialogue establish a memorable mood, even if the supporting cast has limited space to develop. A direct Vita review identifies the port’s tradeoff: animation is less fluid and the tested build often dips below thirty frames per second. Touch dragging Igniculus, on the other hand, makes light puzzles more precise. This judgment concerns that 2014 handheld version and does not claim that every later patch behaves the same way. It suits players seeking a portable, compact RPG who can accept uneven visual flow.
Strengths
- Tactical turns, storybook art and useful touch control.
Weaknesses
- Uneven animation and lightly developed companions.
Who it is for: Portable RPG fans tolerant of uneven frame pacing.
Play notes: Frame observations concern the reviewed 2014 build.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension The short journey mixes exploration and growth without a long grind. | Reviewed | 7.7 / 10 | Not provided |
| Dimension Interrupts and firefly slowing give simple turns useful tactical depth. | Reviewed | 8.5 / 10 | Not provided |
| Dimension Storybook art and verse outlast the limited time for character development. | Reviewed | 8.4 / 10 | Not provided |
| Dimension Touch precision helps puzzles, while observed frame dips reduce fluidity. | Reviewed | 6.8 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Ubisoft
- Publisher
- Ubisoft
- Release date
- 2014
- Platforms
- PlayStation Vita
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Role-Playing · Primary genre
- Tags
- Linear LevelsMain Story Under 10 HoursReal-time CombatDodgeCollection-richFast-paced3D GraphicsPlatformingReplayableSolo-friendlyStory-drivenThird Person
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single playerCo-opMultiplayer
- Perspectives
- Side view
Release editions
- Xbox 360Worldwide2014
- Wii UWorldwide2014
- PlayStation VitaWorldwide2014
Game gallery
Sources
Not provided