Current version:PlayStation Vita
Child of Light

Child of Light

Child of Light is a PlayStation Vita action game released in 2014 developed by Ubisoft. It centers on collection and development goals, story, case, or mission progress, and movement and immediate actions, with controls and information arranged around the twin analog sticks, directional pad, shoulder and face buttons, adding front or rear touch, gyroscope, cameras, or microphone only where explicitly used.

AI score · out of 10
8.0 / 10
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About this game

Child of Light is a PlayStation Vita action game centered on collection and development goals, story, case, or mission progress, and movement and immediate actions. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while the high-density portable display, stereo audio, touch feedback, and handheld interface need to keep text, targets, and state changes clear at a small scale. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include proprietary memory cards, touch or gyroscope input, battery life, download availability, cross-platform features, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation Vita

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.0 / 10PlayStation Vita

A portable fairy tale with noticeable Vita frame dips.

Child of Light on PS Vita carries Aurora’s fairy-tale journey onto a handheld. Its time-bar combat rewards interrupting an enemy cast and using Igniculus to alter turn order, creating satisfying tactics from straightforward commands. Flying exploration, simple switches, gems and party growth give the roughly eight-to-nine-hour campaign enough variety without demanding a long grind. Painterly scenery, music and rhyming dialogue establish a memorable mood, even if the supporting cast has limited space to develop. A direct Vita review identifies the port’s tradeoff: animation is less fluid and the tested build often dips below thirty frames per second. Touch dragging Igniculus, on the other hand, makes light puzzles more precise. This judgment concerns that 2014 handheld version and does not claim that every later patch behaves the same way. It suits players seeking a portable, compact RPG who can accept uneven visual flow.

Strengths

  • Tactical turns, storybook art and useful touch control.

Weaknesses

  • Uneven animation and lightly developed companions.

Who it is for: Portable RPG fans tolerant of uneven frame pacing.

Play notes: Frame observations concern the reviewed 2014 build.

View scoring basis
DimensionReview stateScoreWeight
Dimension

The short journey mixes exploration and growth without a long grind.

Reviewed7.7 / 10Not provided
Dimension

Interrupts and firefly slowing give simple turns useful tactical depth.

Reviewed8.5 / 10Not provided
Dimension

Storybook art and verse outlast the limited time for character development.

Reviewed8.4 / 10Not provided
Dimension

Touch precision helps puzzles, while observed frame dips reduce fluidity.

Reviewed6.8 / 10Not provided

Review sources

Not provided

Core information

Developer
Ubisoft
Publisher
Ubisoft
Release date
2014
Platforms
PlayStation Vita
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Linear LevelsMain Story Under 10 HoursReal-time CombatDodgeCollection-richFast-paced3D GraphicsPlatformingReplayableSolo-friendlyStory-drivenThird Person
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single playerCo-opMultiplayer
Perspectives
Side view

Release editions

Sources

Not provided