Chasm
Chasm is a PlayStation Vita action game released in 2018 developed by Bit Kid, Inc.. It centers on platform movement and landing judgment, area and route exploration, and movement and immediate actions, with controls and information arranged around the twin analog sticks, directional pad, shoulder and face buttons, adding front or rear touch, gyroscope, cameras, or microphone only where explicitly used.
- AI score · out of 10
- 7.6 / 10
About this game
Chasm is a PlayStation Vita action game centered on platform movement and landing judgment, area and route exploration, and movement and immediate actions. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while the high-density portable display, stereo audio, touch feedback, and handheld interface need to keep text, targets, and state changes clear at a small scale. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include proprietary memory cards, touch or gyroscope input, battery life, download availability, cross-platform features, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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PlayStation VitaAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Reliable exploration uses familiar action foundations, with novelty concentrated in map assembly.
Chasm assembles handcrafted rooms into a new map when a game begins, preserving recognizable action-exploration decisions while changing the route between them. That layout then stays fixed, allowing players to build spatial knowledge rather than confront a newly generated dungeon on every visit. Combat and equipment growth are familiar, so the appeal lies in exploring and finding upgrades more than reinventing the genre. Detailed pixels, character animation and contrasting mines, gardens and castle areas are especially effective on Vita, whose platform review also reports good running performance. Quest tracking is the larger practical weakness: without a useful journal, returning players may forget the relevant person or objective. It suits patient map explorers and pixel-art enthusiasts. Keep notes for unfinished tasks, and do not assume procedural assembly produces unlimited novelty.
Strengths
- Handcrafted rooms in changing layouts
- Detailed pixel animation
Weaknesses
- Familiar combat foundations
- Weak quest tracking
Who it is for: Patient action-exploration players who appreciate detailed pixel animation.
Play notes: Keep notes for unfinished quests; procedural layouts do not guarantee endless variety.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Changing layouts support replay, while weak quest tracking complicates revisits. | Reviewed | 7.1 / 10 | Not provided |
| Dimension Reliable exploration uses familiar action foundations, with novelty concentrated in map assembly. | Reviewed | 7.5 / 10 | Not provided |
| Dimension Detailed pixels and animation are the clearest strengths of the presentation. | Reviewed | 8.4 / 10 | Not provided |
| Dimension Positive Vita performance reporting and reproducible maps support practical handheld play. | Reviewed | 7.5 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Bit Kid
- Publisher
- Sickhead Games
- Release date
- 2018
- Platforms
- PlayStation Vita
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genreRole-Playing
- Tags
- Third PersonDodge3D GraphicsSolo-friendlyFast-pacedLinear LevelsFantasyExplorationReplayablePlatformingReal-time CombatMain Story Under 10 Hours
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Side view
Release editions
- PlayStation VitaWorldwide2018
Game gallery
Sources
Not provided