Current version:PlayStation 3
Assassin's Creed

Assassins Creed

Assassin's Creed is a PlayStation 3 action game released in 2007 developed by Ubisoft. It centers on movement and immediate actions, enemy and hazard responses, and stage objectives, with controls and information arranged around the DualShock 3 or Sixaxis twin sticks, triggers, and face buttons, with PlayStation Move only where explicitly supported.

AI score · out of 10
7.5 / 10
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About this game

Assassin's Creed is a PlayStation 3 action game centered on movement and immediate actions, enemy and hazard responses, and stage objectives. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while HD 3D scenes, Blu-ray data streaming, surround audio, and cinematic presentation need to preserve action, state, and text readability together. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include Blu-ray loading, HDD installs, system software, DualShock 3 battery life, Move accessories, resolution and frame rate, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation 3

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.5 / 10PlayStation 3

Foundational city traversal, limited by repetition and PS3 frame drops.

The original Assassin's Creed on PlayStation 3 makes its strongest impression before the kill. Climbing a dense Crusade-era city, blending with its crowds and choosing an approach to a marked target form a distinctive sequence that helped define the series. The PS3-specific review praises the historical cityscapes, especially Jerusalem, and finds moving across rooftops generally fluid. Mission structure is less mature. Similar investigation tasks return for each target, collectible flags and repeated viewpoints offer limited variation, and journeys between cities can overstay their welcome. Direct sword fighting also becomes more routine than careful social stealth. A contemporary comparison of the PS3 and Xbox 360 editions reports noticeable frame drops in PS3 combat, worsening in busier scenes. That is evidence about the reviewed period build, not a claim about every later patch. This remains an important and often absorbing first experiment in historical urban assassination, best approached for its space and premise rather than the mission diversity of later entries.

Strengths

  • Atmospheric cities and traversal.
  • Distinctive target-approach structure.

Weaknesses

  • Repetitive investigations.
  • Contemporary PS3 combat frame drops.

Who it is for: PS3 players interested in the series' original design.

Play notes: Frame drops describe the contemporary test build.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Large cities invite exploration, but repeated investigations and travel stretch pacing.

Reviewed6.1 / 10Not provided
Dimension

City traversal and planned kills form a strong identity despite routine swordplay.

Reviewed8.2 / 10Not provided
Dimension

The historical cityscapes are striking, even if dialogue is less polished.

Reviewed8.6 / 10Not provided
Dimension

Documented PS3 combat frame drops mar the review-era build; later patches are unverified.

Reviewed6.3 / 10Not provided

Review sources

Not provided

Core information

Developer
Ubisoft
Publisher
Ubisoft
Release date
2007
Platforms
PlayStation 3
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Real-time CombatDodgePlatformingReplayable3D GraphicsFast-pacedThird PersonSolo-friendlyLinear LevelsMain Story Under 10 Hours
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Third person

Release editions

Sources

Not provided