Assassins Creed
Assassin's Creed is a PlayStation 3 action game released in 2007 developed by Ubisoft. It centers on movement and immediate actions, enemy and hazard responses, and stage objectives, with controls and information arranged around the DualShock 3 or Sixaxis twin sticks, triggers, and face buttons, with PlayStation Move only where explicitly supported.
- AI score · out of 10
- 7.5 / 10
About this game
Assassin's Creed is a PlayStation 3 action game centered on movement and immediate actions, enemy and hazard responses, and stage objectives. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while HD 3D scenes, Blu-ray data streaming, surround audio, and cinematic presentation need to preserve action, state, and text readability together. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include Blu-ray loading, HDD installs, system software, DualShock 3 battery life, Move accessories, resolution and frame rate, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
Assassin’s Creed turns historical settings into places to climb, explore and infiltrate. The conflict between Assassins and Templars links its adventures, while individual games shift the emphasis between stealth, seafaring and character-building RPG systems.
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PlayStation 3AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Foundational city traversal, limited by repetition and PS3 frame drops.
The original Assassin's Creed on PlayStation 3 makes its strongest impression before the kill. Climbing a dense Crusade-era city, blending with its crowds and choosing an approach to a marked target form a distinctive sequence that helped define the series. The PS3-specific review praises the historical cityscapes, especially Jerusalem, and finds moving across rooftops generally fluid. Mission structure is less mature. Similar investigation tasks return for each target, collectible flags and repeated viewpoints offer limited variation, and journeys between cities can overstay their welcome. Direct sword fighting also becomes more routine than careful social stealth. A contemporary comparison of the PS3 and Xbox 360 editions reports noticeable frame drops in PS3 combat, worsening in busier scenes. That is evidence about the reviewed period build, not a claim about every later patch. This remains an important and often absorbing first experiment in historical urban assassination, best approached for its space and premise rather than the mission diversity of later entries.
Strengths
- Atmospheric cities and traversal.
- Distinctive target-approach structure.
Weaknesses
- Repetitive investigations.
- Contemporary PS3 combat frame drops.
Who it is for: PS3 players interested in the series' original design.
Play notes: Frame drops describe the contemporary test build.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Large cities invite exploration, but repeated investigations and travel stretch pacing. | Reviewed | 6.1 / 10 | Not provided |
| Dimension City traversal and planned kills form a strong identity despite routine swordplay. | Reviewed | 8.2 / 10 | Not provided |
| Dimension The historical cityscapes are striking, even if dialogue is less polished. | Reviewed | 8.6 / 10 | Not provided |
| Dimension Documented PS3 combat frame drops mar the review-era build; later patches are unverified. | Reviewed | 6.3 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Ubisoft
- Publisher
- Ubisoft
- Release date
- 2007
- Platforms
- PlayStation 3
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- Real-time CombatDodgePlatformingReplayable3D GraphicsFast-pacedThird PersonSolo-friendlyLinear LevelsMain Story Under 10 Hours
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Third person
Release editions
- Xbox 360Worldwide2007
- PlayStation 3Worldwide2007
Game gallery
Sources
Not provided