Bully
Bully is a PlayStation 3 action game released in 2012 developed by Rockstar Games. It centers on movement and immediate actions, enemy and hazard responses, and stage objectives, with controls and information arranged around the DualShock 3 or Sixaxis twin sticks, triggers, and face buttons, with PlayStation Move only where explicitly supported.
- AI score · out of 10
- 8.4 / 10
About this game
Bully is a PlayStation 3 action game centered on movement and immediate actions, enemy and hazard responses, and stage objectives. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while HD 3D scenes, Blu-ray data streaming, surround audio, and cinematic presentation need to preserve action, state, and text readability together. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include Blu-ray loading, HDD installs, system software, DualShock 3 battery life, Move accessories, resolution and frame rate, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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PlayStation 3AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
School activities and adventure reinforce each other; character appeal outweighs individual combat difficulty.
Bully connects classes, troublemaking and growth within the same school life. Gym improves fighting, English helps you talk out of trouble, and shop provides new transport. Classes and curfew shape each day without forcing every mission into a hard deadline. Faction conflicts link short boxing, sneaking and disguise tasks, with races and collecting still available after the story. Combat offers guard-breaking moves, grapples and tools, but individual opponents are usually forgiving; changing how you solve problems matters more than sustained difficulty. Dedicated map and task access helps you arrange goals while exploring. Sharp dialogue, fitting voices and a coherent score make the school personalities memorable. The predictable conclusion provides less surprise, but the humor and conflicts along the way remain engaging.
Strengths
- Class rewards change fighting, social responses and movement, connecting growth to everyday activities.
- A daily schedule without hard mission deadlines, varied short tasks and post-story activities sustain variety.
- Dialogue, character performances and coherent music create a distinctive school identity.
Weaknesses
- Individual opponents and most tasks are forgiving, limiting sustained high-pressure challenge.
- The conclusion is predictable, offering less surprise than the character interactions along the way.
Who it is for: Solo players who enjoy self-directed exploration with daily rhythms, class-based growth and satirical character stories, and value activity variety more than difficult combat.
Play notes: This assessment covers the PS3 PS2 Classics original, not expanded editions such as Scholarship. Completing a course removes its truancy penalty; watch curfew, as staying out until 2 a.m. causes Jimmy to pass out into the next day.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Classes and curfew give daily life a clear rhythm without imposing hard mission deadlines. Faction missions repeatedly change activities, and optional pursuits remain after the story, supporting excellent content organization. The short tasks are generally forgiving, so variety stands out more than sustained high-pressure challenge. | Reviewed | 8.4 / 10 | Not provided |
| Dimension Class rewards, social responses, movement and fighting meaningfully interact, giving school-life choices practical consequences and supporting the upper excellent range. Strikes, guard-breaking moves and tools offer useful responses, but forgiving individual enemies and healing drops mean advanced fighting techniques are not consistently necessary. | Reviewed | 8.5 / 10 | Not provided |
| Dimension Sharp dialogue, distinctive exaggerated school personalities, fitting voices and a coherent score jointly create a strong identity, while character performances reinforce humor and conflict. This supports the upper excellent range. The conclusion is relatively predictable, but it does not erase the appeal of the characters along the way. | Reviewed | 8.7 / 10 | Not provided |
| Dimension Separate access to maps, options, main and secondary tasks, and target locking supports checking routes and choosing interactions during school exploration. Task information remains accessible across movement modes, placing interface usability in the lower excellent range. Players can plan a route with the map, then target a character for interaction. | Reviewed | 8.0 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Rockstar Games
- Publisher
- Rockstar Games
- Release date
- 2012
- Platforms
- PlayStation 3
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- Real-time CombatFast-pacedSolo-friendly3D GraphicsDodgeLinear LevelsReplayableThird PersonPlatformingMain Story Under 10 Hours
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- PlayStation 3Worldwide2012
Game gallery
Sources
Not provided