Alice - Madness Returns
Alice - Madness Returns is a PlayStation 3 action game released in 2011 developed by Spicy Horse Games. It centers on combat encounters, movement and immediate actions, and enemy and hazard responses, with controls and information arranged around the DualShock 3 or Sixaxis twin sticks, triggers, and face buttons, with PlayStation Move only where explicitly supported.
- AI score · out of 10
- 7.4 / 10
About this game
Alice - Madness Returns is a PlayStation 3 action game centered on combat encounters, movement and immediate actions, and enemy and hazard responses. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while HD 3D scenes, Blu-ray data streaming, surround audio, and cinematic presentation need to preserve action, state, and text readability together. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include Blu-ray loading, HDD installs, system software, DualShock 3 battery life, Move accessories, resolution and frame rate, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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PlayStation 3AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Striking Wonderland art with uneven pacing and lock-on friction.
Alice: Madness Returns turns its Gothic Wonderland into a linear adventure built around jumping, gliding, fighting, and searching for hidden routes. Shrinking reveals otherwise invisible platforms, and collectible memories give detours a narrative reward. Weapons with different effects against particular enemies add some variation to repeated traversal and combat. The strongest achievement is the world itself: strange fairy-tale spaces and Victorian London contrast in color, shape, voice acting, and mood, giving players a strong reason to continue. Chapter length does not always match the supply of new ideas, however. The middle repeats established actions, while the ending compresses its resolution. In the directly reviewed PS3 release, texture pop-in was limited, but changing lock-on targets with the right stick could behave unpredictably, especially in crowded fights. Players drawn to a distinctive setting and traditional three-dimensional platforming have a worthwhile journey, provided they accept its uneven pace and occasional control friction.
Strengths
- Shrinking and weapon variety enliven exploration.
Weaknesses
- Repeated middle sections and unreliable target switching.
Who it is for: Players drawn to Gothic tales and traditional 3D platforming.
Play notes: Based on a European launch-era PS3 review; later patches unverified.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Rewarding secrets cannot fully offset uneven chapter pacing. | Reviewed | 6.2 / 10 | Not provided |
| Dimension Movement and combat work, though target switching interrupts them. | Reviewed | 7.6 / 10 | Not provided |
| Dimension Expressive art and voice give the world a clear identity. | Reviewed | 8.7 / 10 | Not provided |
| Dimension PS3 presentation is sound; lock-on input adds friction. | Reviewed | 6.8 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Spicy Horse Games
- Publisher
- Electronic Arts
- Release date
- 2011
- Platforms
- PlayStation 3
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- 3D GraphicsMain Story Under 10 HoursLinear LevelsReplayableFast-pacedPlatformingDodgeThird PersonReal-time CombatSolo-friendly
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- First personThird person
Release editions
- Xbox 360Worldwide2011
- PlayStation 3Worldwide2011
Game gallery
Sources
Not provided