Current version:PlayStation 3
Attack on Titan

Attack on Titan

Attack on Titan is a PlayStation 3 action game released in 2016 developed by Koei Tecmo Games. It centers on story, case, or mission progress, movement and immediate actions, and enemy and hazard responses, with controls and information arranged around the DualShock 3 or Sixaxis twin sticks, triggers, and face buttons, with PlayStation Move only where explicitly supported.

AI score · out of 10
7.7 / 10
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About this game

Attack on Titan is a PlayStation 3 action game centered on story, case, or mission progress, movement and immediate actions, and enemy and hazard responses. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while HD 3D scenes, Blu-ray data streaming, surround audio, and cinematic presentation need to preserve action, state, and text readability together. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include Blu-ray loading, HDD installs, system software, DualShock 3 battery life, Move accessories, resolution and frame rate, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation 3

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.7 / 10PlayStation 3

Purposeful aerial combat captures the adaptation's appeal, though later repetition limits its staying power.

Attack on Titan turns aerial movement into a chain of decisions rather than a decorative traversal trick. Choose an anchor route, spend limited gas on acceleration, then decide whether to disable limbs or attack the nape. Materials and blade reserves give each sortie further consequences. Escort, defence and rescue priorities vary the immediate task, while equipment progression rewards learning the movement system. Familiar anime voices and additional perspectives help fans reconnect with the story. Later survey missions expose repeated enemies and environments, however, and harder replay depends more on enjoying the same mechanics than discovering continually fresh content. PS3 targeting has explicit controls and introductory training, but coordinating routes, boosts and strikes still takes practice.

Strengths

  • Anchors, speed and targeting create purposeful aerial combat.
  • Rescue priorities compete meaningfully with main objectives.
  • Familiar voices and added perspectives support adaptation appeal.

Weaknesses

  • Later survey missions repeat related enemies and environments.
  • Additional story is limited rather than an entirely new chapter.

Who it is for: Action players who enjoy the original setting, learning movement routes and body-part tactics, and can accept repeated later missions.

Play notes: Based on documented historical software and shared content, not current PS3 frame-rate, installed-patch or server tests; do not buy solely for online play.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Escort, defence and rescue priorities, equipment growth and harder replay give progression worthwhile goals. Repeated enemies and environments become more noticeable after the story; rewards do not continually renew the challenge.

Reviewed7.2 / 10Not provided
Dimension

Anchors, speed, angles and body-part choice interact with limited resources, creating distinctive aerial combat that rewards learning. Its depth lies chiefly in execution and route decisions; enemies still revolve around related vulnerabilities.

Reviewed8.2 / 10Not provided
Dimension

Returning anime voices and supplementary perspectives connect aerial play to a recognisable story world. Adaptation appeal is clear, but the narrative remains largely a retelling rather than an extensive new chapter. No PS3 rendering claim is inferred from PS4 images or Vita fidelity.

Reviewed7.6 / 10Not provided
Dimension

Explicit PS3 targeting and action mappings, initial training and later information displays support approachable use. Coordinating routes, boosts and strikes still takes practice; automatic anchoring is not effortless mastery. This judgment does not promise measured frame rate or working online services.

Reviewed7.1 / 10Not provided

Review sources

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Core information

Release date
2016
Platforms
PlayStation 3
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Real-time CombatStory-drivenFast-pacedDodgeReplayableAnime StyleSolo-friendlyPlatformingMain Story Under 10 HoursLinear LevelsThird Person3D Graphics
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Co-opSingle playerMultiplayer
Perspectives
Third person

Release editions

Sources

Not provided