Assassins Creed
Assassins Creed is a Xbox 360 action game released in 2007 developed by Ubisoft. It centers on movement and immediate actions, enemy and hazard responses, and stage objectives, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.
- AI score · out of 10
- 7.6 / 10
About this game
Assassins Creed is a Xbox 360 action game centered on movement and immediate actions, enemy and hazard responses, and stage objectives. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
Assassin’s Creed turns historical settings into places to climb, explore and infiltrate. The conflict between Assassins and Templars links its adventures, while individual games shift the emphasis between stealth, seafaring and character-building RPG systems.
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Xbox 360AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
An atmospheric assassination blueprint with repetitive mission design.
The first Assassin's Creed on Xbox 360 is most memorable as a place to move through. Crusade-era streets, roofs and crowds support a fantasy of approaching a target unseen, gathering information, then choosing how to strike. Its social and high-profile stances, combined with limb-mapped face buttons, feel unusual at first. The Xbox 360-specific review finds that the scheme becomes effective for rapid rooftop traversal once learned. The cities are impressive, but the campaign exposes the limits of this first design. Investigations and rescue tasks repeat a small number of patterns, postgame reasons to revisit them are limited, and direct fighting can reduce the need for subtler stealth. Repeated civilian speech also chips at the otherwise strong historical atmosphere. Technical judgment is restricted to the documented Xbox 360 control experience; combat frame drops reported for the PS3 release are not silently transferred to this console. It remains rewarding as the blueprint for the series, rather than as its most varied mission set.
Strengths
- Distinctive city traversal and social stealth.
- Impressive historical spaces.
Weaknesses
- Repetitive mission templates.
- Repeated speech and easy direct combat.
Who it is for: Xbox 360 players exploring the series' origin.
Play notes: PS3-specific performance findings are excluded.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension The large world uses too few investigation and side-task patterns. | Reviewed | 6.2 / 10 | Not provided |
| Dimension Limb-based movement and social stealth create a distinctive assassination rhythm. | Reviewed | 8.2 / 10 | Not provided |
| Dimension Impressive city scale carries the mood despite repeated crowd dialogue. | Reviewed | 8.5 / 10 | Not provided |
| Dimension The Xbox 360 controls take learning but support agile traversal; PS3 faults are not assigned here. | Reviewed | 7.2 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Ubisoft
- Publisher
- Ubisoft
- Release date
- 2007
- Platforms
- Xbox 360
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- Real-time CombatLinear LevelsThird PersonPlatforming3D GraphicsReplayableMain Story Under 10 HoursDodgeFast-pacedSolo-friendly
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Third person
Release editions
- Xbox 360Worldwide2007
- PlayStation 3Worldwide2007
Game gallery
Sources
Not provided