Current version:Xbox 360
Assassins Creed

Assassins Creed

Assassins Creed is a Xbox 360 action game released in 2007 developed by Ubisoft. It centers on movement and immediate actions, enemy and hazard responses, and stage objectives, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.

AI score · out of 10
7.6 / 10
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About this game

Assassins Creed is a Xbox 360 action game centered on movement and immediate actions, enemy and hazard responses, and stage objectives. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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Xbox 360

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.6 / 10Xbox 360

An atmospheric assassination blueprint with repetitive mission design.

The first Assassin's Creed on Xbox 360 is most memorable as a place to move through. Crusade-era streets, roofs and crowds support a fantasy of approaching a target unseen, gathering information, then choosing how to strike. Its social and high-profile stances, combined with limb-mapped face buttons, feel unusual at first. The Xbox 360-specific review finds that the scheme becomes effective for rapid rooftop traversal once learned. The cities are impressive, but the campaign exposes the limits of this first design. Investigations and rescue tasks repeat a small number of patterns, postgame reasons to revisit them are limited, and direct fighting can reduce the need for subtler stealth. Repeated civilian speech also chips at the otherwise strong historical atmosphere. Technical judgment is restricted to the documented Xbox 360 control experience; combat frame drops reported for the PS3 release are not silently transferred to this console. It remains rewarding as the blueprint for the series, rather than as its most varied mission set.

Strengths

  • Distinctive city traversal and social stealth.
  • Impressive historical spaces.

Weaknesses

  • Repetitive mission templates.
  • Repeated speech and easy direct combat.

Who it is for: Xbox 360 players exploring the series' origin.

Play notes: PS3-specific performance findings are excluded.

View scoring basis
DimensionReview stateScoreWeight
Dimension

The large world uses too few investigation and side-task patterns.

Reviewed6.2 / 10Not provided
Dimension

Limb-based movement and social stealth create a distinctive assassination rhythm.

Reviewed8.2 / 10Not provided
Dimension

Impressive city scale carries the mood despite repeated crowd dialogue.

Reviewed8.5 / 10Not provided
Dimension

The Xbox 360 controls take learning but support agile traversal; PS3 faults are not assigned here.

Reviewed7.2 / 10Not provided

Review sources

Not provided

Core information

Developer
Ubisoft
Publisher
Ubisoft
Release date
2007
Platforms
Xbox 360
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Real-time CombatLinear LevelsThird PersonPlatforming3D GraphicsReplayableMain Story Under 10 HoursDodgeFast-pacedSolo-friendly
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Third person

Release editions

Sources

Not provided