Assassin's Creed 2
Assassin's Creed II defines the series through Renaissance cities, parkour assassinations, equipment, and villa progression. This catalogue entry evaluates the recorded original-platform release, including its period-specific controls, presentation, content structure, hardware limits, and intended mode of play.
- AI score · out of 10
- 8.9 / 10
About this game
Assassin's Creed II defines the series through Renaissance cities, parkour assassinations, equipment, and villa progression. City parkour, assassinations, and growth are mature, while ezio's story and renaissance mood stand out. Tailing, collecting, and late missions repeat, and climbing detection and combat ai are dated. This assessment covers the catalogued Xbox 360 release. This description covers the original xbox-360 release represented by this catalog entry and does not assume conveniences introduced by later ports. The assessment also treats period hardware limits, documented mechanics, original controls, and release-specific access as explicit evaluation boundaries.
Collected in series
Assassin’s Creed turns historical settings into places to climb, explore and infiltrate. The conflict between Assassins and Templars links its adventures, while individual games shift the emphasis between stealth, seafaring and character-building RPG systems.
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Xbox 360AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Assassin's Creed II defines the series through Renaissance cities, parkour assassinations, equipment, and villa progression.
City parkour, assassinations, and growth are mature, while ezio's story and renaissance mood stand out. Tailing, collecting, and late missions repeat, and climbing detection and combat ai are dated. This assessment covers the catalogued Xbox 360 release. Overall, its main strengths are City parkour, assassinations, and growth are mature; Ezio's story and Renaissance mood stand out. Its material limitations are Tailing, collecting, and late missions repeat; Climbing detection and combat AI are dated. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The conclusion also accounts for original hardware readability, input, and access conditions. Documented uncertainty remains explicit. The evidence supports this balance.
Strengths
- City parkour, assassinations, and growth are mature
- Ezio's story and Renaissance mood stand out
Weaknesses
- Tailing, collecting, and late missions repeat
- Climbing detection and combat AI are dated
Who it is for: Players who value city parkour, assassinations, and growth are mature and accept this release's limits.
Play notes: Expect tailing, collecting, and late missions repeat and climbing detection and combat ai are dated.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Ezio's story and Renaissance mood stand out; Climbing detection and combat AI are dated. | Reviewed | 8.8 / 10 | Not provided |
| Dimension City parkour, assassinations, and growth are mature; Tailing, collecting, and late missions repeat. | Reviewed | 9.2 / 10 | Not provided |
| Dimension Ezio's story and Renaissance mood stand out; presentation is judged within the original platform conditions, with no bonus for age alone. | Reviewed | 9.2 / 10 | Not provided |
| Dimension Judged on the original xbox-360 release's input, readability, saving, and accessory conditions. Tailing, collecting, and late missions repeat. | Reviewed | 8.0 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Ubisoft
- Publisher
- Ubisoft
- Release date
- 2009
- Platforms
- Xbox 360
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Adventure · Primary genre
- Tags
- Melee CombatHistorical3D GraphicsMain Story 100 Hours or MoreOpen WorldStealthStory-drivenThird Person
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- Windows PCWorldwide2010
- Xbox 360Worldwide2009
- PlayStation 3Worldwide2009
Game gallery
Sources
Not provided