Current version:Xbox 360
Assassins Creed 2 cover

Assassin's Creed 2

Assassin's Creed II defines the series through Renaissance cities, parkour assassinations, equipment, and villa progression. This catalogue entry evaluates the recorded original-platform release, including its period-specific controls, presentation, content structure, hardware limits, and intended mode of play.

AI score · out of 10
8.9 / 10
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About this game

Assassin's Creed II defines the series through Renaissance cities, parkour assassinations, equipment, and villa progression. City parkour, assassinations, and growth are mature, while ezio's story and renaissance mood stand out. Tailing, collecting, and late missions repeat, and climbing detection and combat ai are dated. This assessment covers the catalogued Xbox 360 release. This description covers the original xbox-360 release represented by this catalog entry and does not assume conveniences introduced by later ports. The assessment also treats period hardware limits, documented mechanics, original controls, and release-specific access as explicit evaluation boundaries.

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Xbox 360

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.9 / 10Xbox 360

Assassin's Creed II defines the series through Renaissance cities, parkour assassinations, equipment, and villa progression.

City parkour, assassinations, and growth are mature, while ezio's story and renaissance mood stand out. Tailing, collecting, and late missions repeat, and climbing detection and combat ai are dated. This assessment covers the catalogued Xbox 360 release. Overall, its main strengths are City parkour, assassinations, and growth are mature; Ezio's story and Renaissance mood stand out. Its material limitations are Tailing, collecting, and late missions repeat; Climbing detection and combat AI are dated. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The conclusion also accounts for original hardware readability, input, and access conditions. Documented uncertainty remains explicit. The evidence supports this balance.

Strengths

  • City parkour, assassinations, and growth are mature
  • Ezio's story and Renaissance mood stand out

Weaknesses

  • Tailing, collecting, and late missions repeat
  • Climbing detection and combat AI are dated

Who it is for: Players who value city parkour, assassinations, and growth are mature and accept this release's limits.

Play notes: Expect tailing, collecting, and late missions repeat and climbing detection and combat ai are dated.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Ezio's story and Renaissance mood stand out; Climbing detection and combat AI are dated.

Reviewed8.8 / 10Not provided
Dimension

City parkour, assassinations, and growth are mature; Tailing, collecting, and late missions repeat.

Reviewed9.2 / 10Not provided
Dimension

Ezio's story and Renaissance mood stand out; presentation is judged within the original platform conditions, with no bonus for age alone.

Reviewed9.2 / 10Not provided
Dimension

Judged on the original xbox-360 release's input, readability, saving, and accessory conditions. Tailing, collecting, and late missions repeat.

Reviewed8.0 / 10Not provided

Review sources

Not provided

Core information

Developer
Ubisoft
Publisher
Ubisoft
Release date
2009
Platforms
Xbox 360
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Melee CombatHistorical3D GraphicsMain Story 100 Hours or MoreOpen WorldStealthStory-drivenThird Person
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided