Current version:PlayStation 3
Assassin's Creed - Revelations

Assassins Creed Revelations

Assassin's Creed - Revelations is a PlayStation 3 adventure game released in 2011 developed by Ubisoft. It centers on combat encounters, location exploration, and character and object interaction, with controls and information arranged around the DualShock 3 or Sixaxis twin sticks, triggers, and face buttons, with PlayStation Move only where explicitly supported.

AI score · out of 10
8.1 / 10
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About this game

Assassin's Creed - Revelations is a PlayStation 3 adventure game centered on combat encounters, location exploration, and character and object interaction. Locations, objectives, and clues gradually open the main chapters, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Theme, character expression, and environmental clues need to support exploration together, while HD 3D scenes, Blu-ray data streaming, surround audio, and cinematic presentation need to preserve action, state, and text readability together. The genre-specific limitation is that guidance, objective triggers, camera behavior, or dense text can create search and comprehension costs. Platform conditions also include Blu-ray loading, HDD installs, system software, DualShock 3 battery life, Move accessories, resolution and frame rate, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation 3

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.1 / 10PlayStation 3

Strong traversal and atmosphere with uneven diversions and visual roughness.

The PS3 release turns the city’s height into an engaging space for movement. Faster climbing, longer catches and zipline assassinations make the hookblade a useful extension of the existing design. Carefully arranged ravines and moving-platform sequences stand out, while den defense interrupts that continuity. Environmental sound, differentiated voices and music give the historical city a convincing sense of life. Contemporary European PS3 testing finds large scenes more stable than before, although tearing in busy areas and stiff facial animation remain visible limitations. The strongest rewards come from movement, setting and continuing the series’ emotional journey; new systems fit together less consistently. This assessment covers the original release as reviewed in early 2012. Official online features are now closed.

Strengths

  • Hookblade expands routes
  • Rich urban soundscape

Weaknesses

  • Defense diversions interrupt progress
  • Tearing remains in busy areas

Who it is for: Players who enjoy historical exploration and know the series.

Play notes: Historical original PS3 release; official online features are closed.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Excellent sequences coexist with intrusive diversions.

Reviewed7.4 / 10Not provided
Dimension

Traversal additions strengthen the game’s most rewarding basic activity.

Reviewed8.5 / 10Not provided
Dimension

Layered sound gives the historical setting convincing life.

Reviewed8.8 / 10Not provided
Dimension

Ambitious presentation retains localized technical roughness.

Reviewed7.5 / 10Not provided

Review sources

Not provided

Core information

Developer
Ubisoft
Release date
2011
Platforms
PlayStation 3
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Solo-friendlyInvestigationReal-time CombatLinear LevelsExplorationMain Story 10–20 HoursStory-drivenThird PersonPlayer versus Player3D GraphicsPuzzle SolvingSlow Burn
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single playerMultiplayer
Perspectives
Third person

Release editions

Sources

Not provided