Dark Souls 2
Seek a cure for the undead curse in Drangleic, gathering powerful souls and learning through exploration, combat and repeated attempts.
- AI score · out of 10
- 8.4 / 10
About this game
Dark Souls II follows a cursed traveller into Drangleic, a kingdom rumoured to hold a way to break the undead curse. The pilgrimage begins in Majula and leads towards powerful souls. Progress involves observing enemies and managing stamina between attacks, evasion and defence. Weapons and character development offer different approaches, while bonfires provide places to regroup. Dangerous exploration, new routes and renewed attempts against strong opponents form the rhythm of the journey.
Collected in series
Dark Souls is a dark-fantasy action RPG series about exploring fading kingdoms and finding a way past their dangers. Weapons, armor and magic shape your character, while learning an enemy's habits or discovering a connecting path can matter as much as gaining another level.
Dark Souls: Remastered
2018
- Windows PC2018 · 8.9 / 10
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PlayStation 3AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
GameNavo evidence-led AI editorial review
Dark Souls 2
Exploration and builds reward study, while hit detection and PS3 performance temper the challenge.
Stamina gives every attack, evasion and block a cost, while weapon moves and power stance turn practice into different fighting styles. Attribute redistribution leaves room to reconsider a build rather than abandoning it outright. Bonfire travel reduces repeated journeys without removing the pressure of dangerous exploration and recovering lost souls. The challenge is less convincing when an apparently successful dodge still takes a hit: those reported moments make failure harder to interpret. Rough textures and slowdown also interrupt the PS3 experience. Clear equipment weights, requirements and help text aid learning, although the initially stiff handling needs adjustment. This is a rewarding choice for players prepared to observe opponents, retry encounters and gradually shape a character. The judgment covers single-player content; the discontinued old-console online service contributes no present-day benefit.
Strengths
- Weapons and builds support different approaches
- Exploration and recovery retain tension
Weaknesses
- Some hits are difficult to interpret
- PS3 slowdown and rough textures
Who it is for: Action-RPG players willing to observe, practise and experiment with builds.
Play notes: Independent judgment from Nathan Michalik’s March 11, 2014 PS3 test, not our own playtest. Model, patch and hours are unspecified; slowdown is not a measured benchmark. FromSoftware lists PS3 online service as ended on March 31, 2024. Scholar changes and DLC are excluded.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Bonfire travel, varied weapons and attribute redistribution support different builds and renewed attempts. Recovering lost souls gives experimentation a cost, rewarding players willing to learn through repeated journeys. | Reviewed | 8.8 / 10 | 0.25 |
| Dimension Stamina makes attack, defence and evasion compete for resources, with weapon moves and power stance supporting different approaches. Reported hits after apparent dodges sometimes weaken the fairness of that discipline. | Reviewed | 8.7 / 10 | 0.4 |
| Dimension Lighting and particle effects give the journey atmosphere, but rough textures in the PS3 account expose uneven detail. The visual identity supports exploration more consistently than close-up surface quality. | Reviewed | 8.2 / 10 | 0.2 |
| Dimension Readable equipment weights, requirements and help text make build decisions easier in the PS3 review. Slowdown and initially stiff handling still interrupt the consistency demanded by high-pressure fights. | Reviewed | 7.2 / 10 | 0.15 |
Review sources
Not provided
Core information
- Developer
- FromSoftware
- Publisher
- Bandai Namco
- Release date
- 2014
- Platforms
- PlayStation 3
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Role-Playing · Primary genre
- Tags
- Solo-friendlyPuzzle SolvingExplorationSlow BurnInvestigationLinear LevelsStory-driven3D GraphicsReal-time CombatMain Story 10–20 HoursThird Person
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- MultiplayerSingle playerCo-op
- Perspectives
- Third person
Release editions
- Xbox 360Worldwide2014
- PlayStation 3Worldwide2014
Game gallery
Sources
Not provided