Current version:Xbox 360
Army of Two

Army Of Two

Army of Two is a Xbox 360 shooter game released in 2008 developed by Electronic Arts. It centers on combat encounters, area and route exploration, and weapon and firepower management, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.

AI score · out of 10
6.3 / 10
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About this game

Army of Two is a Xbox 360 shooter game centered on combat encounters, area and route exploration, and weapon and firepower management. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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Xbox 360

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.3 / 10Xbox 360

Distinctive cooperative aggro meets awkward shooting.

Army of Two on Xbox 360 builds its shooting around a recognizable partnership. One mercenary draws aggro and enemy fire while the other flanks; cash earned in missions can change weapons and the attention they attract. That arrangement gives two friends a concrete reason to coordinate. The short, linear campaign does not find enough new situations for the idea, and a solo AI partner can make odd rescue choices. Detailed character models and weapon sounds give the action some weight, though sparse locations, repeated enemies and conspicuous health bars erode the atmosphere. Firsthand coverage tested both console versions side by side and found broadly smooth rendering. It also describes awkward close-range camera movement, slow aiming and repeated loading when modifying weapons. These interruptions matter more than a small visual difference between the builds. Players with a regular partner can enjoy the distinctive loop; those seeking polished solo shooting may struggle. Launch-era online play is a historical observation, not a present service claim.

Strengths

  • Aggro and flanking give partners concrete roles.

Weaknesses

  • A brief linear campaign and awkward aim limit appeal.

Who it is for: Cooperative shooter players with a regular partner.

Play notes: Based on 2008 Xbox 360 testing; current online access unverified.

View scoring basis
DimensionReview stateScoreWeight
Dimension

The brief campaign repeats its best trick.

Reviewed5.9 / 10Not provided
Dimension

Aggro makes partnership meaningful.

Reviewed6.9 / 10Not provided
Dimension

Strong models meet thin staging.

Reviewed6.0 / 10Not provided
Dimension

Console aim and menu delays interrupt co-op.

Reviewed5.7 / 10Not provided

Review sources

Not provided

Core information

Release date
2008
Platforms
Xbox 360
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
DodgeShootingLinear LevelsSolo-friendlyExplorationReplayableReal-time CombatThird PersonWarFast-paced3D GraphicsPlayer versus Environment
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Co-opSingle player
Perspectives
Third person

Release editions

Sources

Not provided