FEAR
FEAR is a Xbox 360 shooter game released in 2006 developed by Day 1 Studios. It centers on combat encounters, area and route exploration, and weapon and firepower management, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.
- AI score · out of 10
- 8.1 / 10
About this game
FEAR is a Xbox 360 shooter game centered on combat encounters, area and route exploration, and weapon and firepower management. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
F.E.A.R. mixes first-person firefights with supernatural horror surrounding Alma Wade. Gunfire and bursts of slowed time give way to disturbing visions, creating an uneasy rhythm between taking control of a fight and wondering what waits in the next corridor.
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Xbox 360AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Excellent action-horror combat with controller friction.
F.E.A.R. on Xbox 360 retains a potent mixture of gunplay and psychological horror. Slow motion exposes flying debris and enemy movement, but it is more than spectacle: opponents reposition and flank, making each room a fresh problem of cover and distance. A military investigation alternates fierce confrontations with unsettling apparitions, while sound gives both gunfire and unseen threats weight. The console edition retains the main campaign and adds Instant Action, yet a direct Xbox 360 review finds that its complex PC-derived command scheme is somewhat awkward on a gamepad. The added bonus mission contributes less than the central battles. This score belongs to the 2006 Xbox 360 main game; it does not include the two expansions sold separately as F.E.A.R. Files, nor does it assume PC keyboard-and-mouse handling. Players seeking tactical firefights with a horror edge should find a strong experience, provided they can adjust to the busy controller layout.
Strengths
- Slow-motion gunplay, active enemies and sound design.
Weaknesses
- Busy gamepad mapping and a weak bonus mission.
Who it is for: Players seeking tactical shooting and psychological horror.
Play notes: Xbox 360 main game, excluding Files expansions.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Campaign momentum is high despite a weak exclusive extra. | Reviewed | 7.7 / 10 | Not provided |
| Dimension Combat remains the decisive strength of the port. | Reviewed | 8.7 / 10 | Not provided |
| Dimension Audiovisual feedback makes each encounter memorable. | Reviewed | 8.2 / 10 | Not provided |
| Dimension Core quality survives the port, but input has a real console cost. | Reviewed | 7.2 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Day 1 Studios
- Publisher
- Vivendi Games
- Release date
- 2006
- Platforms
- Xbox 360
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Shooter · Primary genre
- Tags
- ExplorationThird PersonFast-pacedShooting3D GraphicsReal-time CombatMain Story Under 10 HoursSolo-friendlyPlayer versus EnvironmentLinear LevelsReplayableDodge
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- Xbox 360Worldwide2006
Game gallery
Sources
Not provided