Current version:PlayStation 3
Army of Two - The Devil's Cartel

Army of Two - The Devil's Cartel

Army of Two - The Devil's Cartel is a PlayStation 3 shooter game released in 2013 developed by Electronic Arts. It centers on area and route exploration, aiming and shooting, and positioning and evasion, with controls and information arranged around the DualShock 3 or Sixaxis twin sticks, triggers, and face buttons, with PlayStation Move only where explicitly supported.

AI score · out of 10
6.0 / 10
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About this game

Army of Two - The Devil's Cartel is a PlayStation 3 shooter game centered on area and route exploration, aiming and shooting, and positioning and evasion. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while HD 3D scenes, Blu-ray data streaming, surround audio, and cinematic presentation need to preserve action, state, and text readability together. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include Blu-ray loading, HDD installs, system software, DualShock 3 battery life, Move accessories, resolution and frame rate, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation 3

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.0 / 10PlayStation 3

Rewarding partner tactics are undermined by repetitive encounters and unreliable cover.

The Devil's Cartel works best when one partner draws fire and the other flanks, before both unleash overwhelming force. Weapon modifications and cosmetic unlocks give cooperation extra goals, while the solo companion can provide useful rescues. Destructible cover adds impact, but unreliable cover selection makes urgent repositioning frustrating. Repeated enemies and similar locations limit the campaign's momentum; chapter replay and another difficulty offer goals without substantially developing its tactics. Washed-out colour, repetitive music and indistinct protagonist voices also weaken narrative investment. Local splitscreen makes it a plausible choice for partners seeking straightforward firefights, provided they can tolerate rough controls. It is less convincing for players expecting precise cover movement and steadily evolving cooperative challenges.

Strengths

  • Distraction and flanking turn communication into tangible firepower rewards.
  • Weapon modifications and cosmetic unlocks provide concrete goals.
  • Local splitscreen, difficulty choices and restart tools support paired play.

Weaknesses

  • Unreliable cover selection disrupts repositioning during firefights.
  • Limited enemy and location variation makes progression repetitive.
  • Audiovisual and character expression struggle to sustain narrative investment.

Who it is for: Best for familiar partners seeking direct cooperative firepower who can tolerate repetitive encounters and control friction. Solo players can still benefit from companion rescues.

Play notes: Fault observations concern historical PS3 tests; current patches and online co-op are unverified. The manual conflicts on exit recovery, so finishing a chapter before quitting is safer.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Chapter replay, separate difficulties and equipment unlocks give partners goals, but limited encounter and location variation makes progression repetitive. The issue is thin development of its tactics, not campaign length.

Reviewed5.8 / 10Not provided
Dimension

Flanking, bursts of shared firepower and weapon modifications make cooperation rewarding. Underused shields and step-jumps limit tactical variation, so its strength is immediate teamwork rather than sustained depth.

Reviewed6.7 / 10Not provided
Dimension

Destruction gives firefights impact and some acting is competent. Washed-out colour, intrusive repetitive music and hard-to-distinguish protagonists weaken atmosphere, while predictable turns offer little narrative payoff.

Reviewed5.6 / 10Not provided
Dimension

Settings and restart tools are useful, but both PS3 accounts describe unreliable cover selection, with further command, audio and reload problems in one test. Convenience cannot offset that substantial friction; fault claims remain limited to the documented historical version.

Reviewed4.8 / 10Not provided

Review sources

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Core information

Release date
2013
Platforms
PlayStation 3
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
ReplayableWarFast-pacedThird PersonDodgeSolo-friendlyPlayer versus EnvironmentExplorationMain Story Under 10 HoursShooting3D GraphicsLinear Levels
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Co-opMultiplayerSingle player
Perspectives
Third person

Release editions

Sources

Not provided