Watch Dogs
Hack Chicago through Aiden Pearce’s phone, using cameras and city infrastructure to connect stealth, gunfights and vehicle pursuits in an open-world revenge story.
- AI score · out of 10
- 7.48 / 10
About this game
Watch Dogs follows Aiden Pearce as he investigates the forces behind a family tragedy in Chicago. The city’s ctOS management network turns information and street infrastructure into tools for his pursuit. Switch between security cameras to scout guards, use environmental devices to create opportunities, or enter directly with stealth and weapons. Vehicle chases connect different parts of the city. Hacking abilities and action skills expand with progression, while investigations and side activities offer objectives beyond the main story.
Collected in series
Watch Dogs makes the connected city part of an open-world action adventure. Hacking cameras, devices and urban systems changes how you approach missions, while stories about surveillance and control move between Chicago, the San Francisco Bay Area and London.
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PlayStation 3AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
GameNavo evidence-led AI editorial review
Watch Dogs
Engaging hacking tools amid substantial old-console compromises.
Watch Dogs is strongest when city infrastructure becomes a tool for planning. Following cameras to scout guards and triggering devices creates openings beyond conventional cover shooting. Unlocks and investigations keep objectives available, but forced chases, tailing and repeated attempts interrupt that freedom, and the revenge plot is not compelling enough to carry the whole journey. These uneven missions make an interest in experimentation more important than simply wanting another large city to clear. PS3 compromises are substantial: blurry textures, fewer people and pop-in weaken the city. On-foot shooting and stealth work well, but loose driving and tearing make observation less consistent. The tools remain engaging for players who can accept the old-console limitations.
Strengths
- Camera and device-based infiltration
- Varied abilities and investigations
Weaknesses
- Repetitive forced chases and tailing
- Old-console visual and driving friction
Who it is for: Action players interested in remote scouting and experimenting with environmental infiltration.
Play notes: Independent judgment from Jeff Marchiafava’s June 2, 2014 PS3 test, explicitly extending old-generation observations to PS3 and Xbox360. Not our playtest; model,patch,hours unspecified. New-console screenshots are not old-console image evidence. Offline content only. Equal scores reflect similar compromises, not a controlled performance comparison.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Unlocks, investigations and side activities keep objectives available, and remote scouting varies familiar scenarios. Tailing, retries and an unconvincing revenge story still make the quantity feel repetitive. | Reviewed | 7.7 / 10 | 0.25 |
| Dimension Camera hopping, environmental devices and direct infiltration reward observation and positioning. Forced chases and scripted reinforcements sometimes narrow those choices, so hacking does not refresh every mission equally. | Reviewed | 8.2 / 10 | 0.4 |
| Dimension The PS3 evidence identifies blurry faces, low-resolution textures and fewer people, with pop-in and tearing disrupting continuity. Useful environmental interactions do not fully compensate for those compromises. | Reviewed | 6.5 / 10 | 0.2 |
| Dimension The PS3 test finds on-foot shooting and stealth effective, with prompts helping time environmental hacks. Loose driving needs adjustment, while pop-in and tearing interfere with observing the city consistently. | Reviewed | 6.5 / 10 | 0.15 |
Review sources
Not provided
Core information
- Developer
- Ubisoft
- Publisher
- Ubisoft
- Release date
- 2014
- Platforms
- PlayStation 3
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Shooter · Primary genreAdventure
- Tags
- Player versus EnvironmentSolo-friendlyExplorationMain Story Under 10 Hours3D GraphicsReplayableDodgeThird PersonFast-pacedShootingLinear Levels
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single playerMultiplayerCo-op
- Perspectives
- Third person
Release editions
- Windows PCWorldwide2014
- Xbox 360Worldwide2014
- Wii UWorldwide2014
- PlayStation 3Worldwide2014
Game gallery
Sources
Not provided