BioShock 2
BioShock 2 is a PlayStation 3 shooter game released in 2010 developed by 2K Marin. It centers on aiming, shooting, and weapon use, area and route exploration, and story, case, or mission progress, with controls and information arranged around the DualShock 3 or Sixaxis twin sticks, triggers, and face buttons, with PlayStation Move only where explicitly supported.
- AI score · out of 10
- 8.6 / 10
About this game
BioShock 2 is a PlayStation 3 shooter game centered on aiming, shooting, and weapon use, area and route exploration, and story, case, or mission progress. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while HD 3D scenes, Blu-ray data streaming, surround audio, and cinematic presentation need to preserve action, state, and text readability together. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include Blu-ray loading, HDD installs, system software, DualShock 3 battery life, Move accessories, resolution and frame rate, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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PlayStation 3AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
More natural combat combinations make revisiting Rapture rewarding, despite familiar structure.
BioShock 2 places weapons and plasmids in separate hands, making crowd control and direct damage work together more naturally. Preparing a defense around a gathering Little Sister gives traps and environmental reading a concrete purpose. Upgrades and exploration keep progress rewarding, while sound and small human details maintain Rapture’s atmosphere. The structure is less flexible than its combat: departed areas cannot simply be revisited, and repeated defensive encounters can lose variety. Returning players should also expect less surprise from the setting. This assessment concerns the original single-player campaign, excluding remastered performance, additional DLC and unverified present-day multiplayer conditions. The console review supports the PlayStation 3 control assessment, without borrowing a measured performance advantage from another platform.
Strengths
- Combined weapons and powers reward preparation
- Environmental detail sustains atmosphere
Weaknesses
- Repeated defenses and familiar surroundings
- Departed areas cannot be freely revisited
Who it is for: Players who enjoy tactical tool combinations and environmental storytelling.
Play notes: Explore before leaving each area, and choose this edition for its original campaign.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Upgrades and exploration sustain progress, while linear sections and repeated defenses limit variety. | Reviewed | 8.2 / 10 | Not provided |
| Dimension Combat tools fit the encounters well and reward preparation as well as shooting. | Reviewed | 8.9 / 10 | Not provided |
| Dimension Environmental storytelling and sound are highly cohesive, even if the setting is less surprising on return. | Reviewed | 9.0 / 10 | Not provided |
| Dimension Console control improvements support combat; no measured frame-rate differential is inferred. | Reviewed | 8.2 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- 2K Marin
- Publisher
- Feral InteractiveDarkside Game Studios2KArkane StudiosTake-Two InteractiveDigital ExtremesD3 Publisher
- Release date
- 2010
- Platforms
- PlayStation 3
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Shooter · Primary genre
- Tags
- Third PersonFast-paced3D GraphicsMain Story Under 10 HoursLinear LevelsShootingPlayer versus EnvironmentReplayableStory-drivenExplorationDodgeSolo-friendly
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single playerMultiplayer
- Perspectives
- First person
Release editions
- Windows PCWorldwide2010
- Xbox 360Worldwide2010
- PlayStation 3Worldwide2010
Game gallery
Sources
Not provided