Current version:Windows PC
Watch Dogs

Watch Dogs

Hack Chicago through Aiden Pearce’s phone, using cameras and city infrastructure to connect stealth, gunfights and vehicle pursuits in an open-world revenge story.

AI score · out of 10
7.89 / 10
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About this game

Watch Dogs follows Aiden Pearce as he investigates the forces behind a family tragedy in Chicago. The city’s ctOS management network turns information and street infrastructure into tools for his pursuit. Switch between security cameras to scout guards, use environmental devices to create opportunities, or enter directly with stealth and weapons. Vehicle chases connect different parts of the city. Hacking abilities and action skills expand with progression, while investigations and side activities offer objectives beyond the main story.

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Windows PC

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

GameNavo evidence-led AI editorial review

7.89 / 10Windows PC

Watch Dogs

Inventive infiltration with awkward keyboard driving and uneven missions.

Watch Dogs is strongest when city infrastructure becomes a tool for planning. Following cameras to scout guards and triggering devices creates openings beyond conventional cover shooting. Unlocks and investigations keep objectives available, but forced chases, tailing and repeated attempts interrupt that freedom, and the revenge plot is not compelling enough to carry the whole journey. These uneven missions make an interest in experimentation more important than simply wanting another large city to clear. The PC test finds the city attractive rather than memorable. Mouse aiming works naturally, but driving prompted a switch to a controller. Automatic input prompts help, while large UI elements and driving drops on the stated medium-settings rig leave friction. It rewards players willing to adjust controls and explore the tools.

Strengths

  • Camera and device-based infiltration
  • Varied abilities and investigations

Weaknesses

  • Repetitive forced chases and tailing
  • Awkward keyboard driving and intrusive UI

Who it is for: Action players interested in remote scouting and experimenting with environmental infiltration.

Play notes: Independent judgment from Christopher Livingston’s May 27, 2014 PC test, not our own playtest. Intel i7 at2.80GHz,8GB RAM,GTX660Ti,mostlymedium settings; patch and hours unknown. Driving drops and no crashes in that run do not guarantee present hardware results. Offline content only; historical online invasions are not promised as current benefits.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Unlocks, investigations and side activities keep objectives available, and remote scouting varies familiar scenarios. Tailing, retries and an unconvincing revenge story still make the quantity feel repetitive.

Reviewed7.7 / 100.25
Dimension

Camera hopping, environmental devices and direct infiltration reward observation and positioning. Forced chases and scripted reinforcements sometimes narrow those choices, so hacking does not refresh every mission equally.

Reviewed8.2 / 100.4
Dimension

The PC test finds the connected districts attractive but not particularly memorable, with many facade buildings. Hacking gives the environment purpose, while weak character writing reduces its conviction.

Reviewed8.0 / 100.2
Dimension

Mouse aiming feels natural, but awkward keyboard driving led the tester to switch to a pad. Prompts adapt automatically, while intrusive UI and driving-related drops on the stated medium-settings rig leave friction.

Reviewed7.2 / 100.15

Review sources

Not provided

Core information

Developer
Ubisoft
Publisher
Ubisoft
Release date
2014
Platforms
Windows PC
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Player versus EnvironmentReplayableFast-pacedMain Story Under 10 Hours3D GraphicsDodgeLinear LevelsShootingSolo-friendlyThird Person
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided