Current version:Xbox 360
Trials Fusion

Trials Fusion

Trials Fusion is a Xbox 360 action game released in 2014 developed by RedLynx. It centers on platform movement and landing judgment, area and route exploration, and stage objectives, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.

AI score · out of 10
8.2 / 10
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About this game

Trials Fusion is a Xbox 360 action game centered on platform movement and landing judgment, area and route exploration, and stage objectives. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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Xbox 360

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.2 / 10Xbox 360

Precise skill refinement remains stronger than the modest built-in course breadth.

Trials Fusion turns acceleration, balance and landing into an approachable language of demanding tracks. Finishing is only a starting point: one fewer crash or a better time keeps familiar routes rewarding. Bright future scenery provides a distinctive stage, while right-stick tricks and later ATV courses introduce different skills. Frequent checkpoints support experimentation without removing the medal demands for clean, fast runs. Its strength is the clear relationship between improved control and improved results, not sheer content size. Built-in tracks are fewer than in its predecessor, and unlocking later groups may send players back for better medals. Extra challenges give those returns purpose, but unfinished online features in the contemporary account cannot establish today’s community catalogue. It suits patient route optimizers more than players seeking uninterrupted new scenery.

Strengths

  • Control improvement translates clearly into stronger runs
  • Checkpoints and extra objectives support practice and replay

Weaknesses

  • Limited built-in breadth and medal gates can interrupt progression

Who it is for: Players who enjoy practicing balance and optimizing timed obstacle routes.

Play notes: Original Xbox 360 play documented in April 2014. Only verified solo content is assessed; current online races, rankings and community downloads are not guaranteed.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Replay targets support improvement, but content breadth and medal gates constrain forward momentum; unverified community content is not counted.

Reviewed7.3 / 10Not provided
Dimension

A clear skill relationship rewards repeated refinement, with side disciplines widening the basic racing loop.

Reviewed8.8 / 10Not provided
Dimension

Distinct backdrops and commentary give timed challenges character without assigning a measured modern rendering standard.

Reviewed8.2 / 10Not provided
Dimension

Local recovery supports learning and clear mastery goals; current servers are not assumed from the historical review.

Reviewed7.8 / 10Not provided

Review sources

Not provided

Core information

Developer
RedLynx
Publisher
Ubisoft
Release date
2014
Platforms
Xbox 360
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
3D GraphicsExplorationFast-pacedReplayableLinear LevelsReal-time CombatMain Story Under 10 HoursThird PersonPlatformingSolo-friendlyDodge
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
MultiplayerSingle player
Perspectives
Side view

Release editions

Sources

Not provided