PROTOTYPE 2
PROTOTYPE 2 is a Xbox 360 action game released in 2012 developed by Radical Entertainment. It centers on area and route exploration, story, case, or mission progress, and stage objectives, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.
- AI score · out of 10
- 7.5 / 10
About this game
PROTOTYPE 2 is a Xbox 360 action game centered on area and route exploration, story, case, or mission progress, and stage objectives. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
Prototype is an open-world action series about shapeshifters in a virus-stricken New York. You race across the city with superhuman agility, turn your body into weapons and consume people to take their identities, mixing destructive combat with disguise.
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Xbox 360AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Immediate combat and powerful abilities entertain, with repetition limiting lasting appeal.
The original Xbox 360 Prototype 2 builds its appeal around rapidly increasing power. Two equipped mutations, accessible dodges and blocks make counterattacks easy to understand. The immediate destructive feedback is satisfying, although dependable favorite attacks reduce the need for deeper experimentation. Collectibles and side activities reward improvements to movement and defense, giving exploration clear goals. Normal difficulty struggles to keep pace with that growth. Repeated city imagery and music limit freshness, even as explosive audio emphasizes individual impacts. The launch Xbox 360 assessment found occasional fluctuations and tearing, while crowded targeting could select the wrong object. This suits players seeking a superhuman playground and quick progression more than sustained tactical pressure or constantly changing missions. The assessment covers the 2012 base release, excluding RadNet extras, later DLC and enhancements from subsequent editions.
Strengths
- Clear rewards for growing power
- Accessible defensive moves
Weaknesses
- Weak late challenge
- Repetitive city presentation
Who it is for: Action players seeking superhuman power and urban destruction.
Play notes: Historical base release, excluding RadNet and later enhancements.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Upgrades sustain goals, but challenge and mission variety have limited reach. | Reviewed | 7.3 / 10 | Not provided |
| Dimension Combat delivers immediate power, with limited pressure to master different abilities. | Reviewed | 8.1 / 10 | Not provided |
| Dimension Impactful effects stand out against repetitive city imagery and music. | Reviewed | 6.8 / 10 | Not provided |
| Dimension Simpler controls help, though crowded targeting and tearing reduce polish. | Reviewed | 7.2 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Radical
- Publisher
- Activision
- Release date
- 2012
- Platforms
- Xbox 360
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genreAdventure
- Tags
- Linear LevelsSolo-friendlyThird PersonWarDodgeStory-drivenExplorationPlatformingFast-paced3D GraphicsReal-time CombatReplayable
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Third person
Release editions
- Xbox 360Worldwide2012
- PlayStation 3Worldwide2012
Game gallery
Sources
Not provided