Current version:Xbox 360
PROTOTYPE 2

PROTOTYPE 2

PROTOTYPE 2 is a Xbox 360 action game released in 2012 developed by Radical Entertainment. It centers on area and route exploration, story, case, or mission progress, and stage objectives, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.

AI score · out of 10
7.5 / 10
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About this game

PROTOTYPE 2 is a Xbox 360 action game centered on area and route exploration, story, case, or mission progress, and stage objectives. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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Xbox 360

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.5 / 10Xbox 360

Immediate combat and powerful abilities entertain, with repetition limiting lasting appeal.

The original Xbox 360 Prototype 2 builds its appeal around rapidly increasing power. Two equipped mutations, accessible dodges and blocks make counterattacks easy to understand. The immediate destructive feedback is satisfying, although dependable favorite attacks reduce the need for deeper experimentation. Collectibles and side activities reward improvements to movement and defense, giving exploration clear goals. Normal difficulty struggles to keep pace with that growth. Repeated city imagery and music limit freshness, even as explosive audio emphasizes individual impacts. The launch Xbox 360 assessment found occasional fluctuations and tearing, while crowded targeting could select the wrong object. This suits players seeking a superhuman playground and quick progression more than sustained tactical pressure or constantly changing missions. The assessment covers the 2012 base release, excluding RadNet extras, later DLC and enhancements from subsequent editions.

Strengths

  • Clear rewards for growing power
  • Accessible defensive moves

Weaknesses

  • Weak late challenge
  • Repetitive city presentation

Who it is for: Action players seeking superhuman power and urban destruction.

Play notes: Historical base release, excluding RadNet and later enhancements.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Upgrades sustain goals, but challenge and mission variety have limited reach.

Reviewed7.3 / 10Not provided
Dimension

Combat delivers immediate power, with limited pressure to master different abilities.

Reviewed8.1 / 10Not provided
Dimension

Impactful effects stand out against repetitive city imagery and music.

Reviewed6.8 / 10Not provided
Dimension

Simpler controls help, though crowded targeting and tearing reduce polish.

Reviewed7.2 / 10Not provided

Review sources

Not provided

Core information

Developer
Radical
Publisher
Activision
Release date
2012
Platforms
Xbox 360
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Linear LevelsSolo-friendlyThird PersonWarDodgeStory-drivenExplorationPlatformingFast-paced3D GraphicsReal-time CombatReplayable
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Third person

Release editions

Sources

Not provided