Current version:Windows PC
The Last of Us Part 1

The Last of Us Part 1

The Last of Us Part 1 is a PC action game developed by Iron Galaxy. It centers on movement and immediate actions, enemy and hazard responses, and stage objectives, with controls and information arranged around keyboard and mouse, with a controller where the game supports one.

AI score · out of 10
7.9 / 10
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About this game

The Last of Us Part 1 is a PC action game centered on movement and immediate actions, enemy and hazard responses, and stage objectives. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while resolution, graphics settings, frame rate, aspect ratio, audio, text scaling, and hardware performance need to preserve action, state, and text readability together. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include OS and hardware requirements, installation media, patches, drivers, DRM and launchers, key binding and controller support, save locations, mod compatibility, servers, and era-specific OS compatibility affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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Windows PC

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.9 / 10Windows PC

An affecting journey whose platform condition matters.

Scarce supplies connect stealth, crafting and open combat, while flanking enemies encourage movement. Improved animation strengthens physical continuity, though compact encounter layouts and familiar rules limit the breadth of tactical experimentation. The campaign and Left Behind form a coherent character journey alternating quiet exploration with tense encounters. Simple environmental chores occasionally slow momentum, but progression largely serves relationships rather than unrelated checklist completion. Expressive faces, performances and environmental detail make personal conflicts unusually involving. Sound reinforces nearby threats, integrating survival tension with changing relationships rather than relying solely on the spectacle of ruined locations. The early PC test records lengthy shader compilation on two systems, followed by uneven frame rates and freezes. These interruptions undermine play despite impressive imagery; subsequent fixes are not denied or presumed ineffective.

Strengths

  • Character performances joined to resource pressure.

Weaknesses

  • Launch PC shader and stability problems.

Who it is for: Adults seeking narrative and tense stealth.

Play notes: Based on the dated tested build and stated content scope; later patches are not automatically included. This is evidence synthesis, not a claim of personal play or current network quality.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Simple environmental chores occasionally slow momentum, but progression largely serves relationships rather than unrelated checklist completion.

Reviewed8.7 / 10Not provided
Dimension

Improved animation strengthens physical continuity, though compact encounter layouts and familiar rules limit the breadth of tactical experimentation.

Reviewed8.4 / 10Not provided
Dimension

Sound reinforces nearby threats, integrating survival tension with changing relationships rather than relying solely on the spectacle of ruined locations.

Reviewed9.4 / 10Not provided
Dimension

These interruptions undermine play despite impressive imagery; subsequent fixes are not denied or presumed ineffective.

Reviewed3.5 / 10Not provided

Review sources

Not provided

Core information

Release date
Mar 28, 2023
Platforms
Windows PC
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Fast-pacedSolo-friendlyReal-time CombatDodgeReplayableThird PersonPlatforming3D GraphicsMain Story Under 10 HoursLinear Levels
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided