Current version:Windows PC
Shovel Knight: Treasure Trove

Shovel Knight: Treasure Trove

Four knight-led platform adventures meet local Showdown battles, with shovel attacks, custom bombs, scythe movement and shoulder bashes offering different ways to play.

AI score · out of 10
8.95 / 10
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About this game

Shovel Knight: Treasure Trove collects five games: Shovel of Hope, Plague of Shadows, Specter of Torment, King of Cards and the platform fighter Showdown. The original adventure follows Shovel Knight’s search for his lost beloved, while the other knights lead campaigns of their own. Each protagonist changes movement and combat, from configuring bomb parts to scythe-assisted travel through redesigned stages or a shoulder bash. Challenge modes add further goals. Showdown offers local battles for up to four players, placing direct competition alongside the platforming campaigns.

Collected in topics

Great games under ten hours

Discover compact adventures and games suited to shorter sessions, with different ways to enjoy progress when time is limited.

Category: Occasion

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Windows PC

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

GameNavo evidence-led AI editorial review

8.95 / 10Windows PC

Shovel Knight: Treasure Trove

Distinct movement systems and substantial campaigns make a rewarding collection, with reused themes and weaker arena controls.

Treasure Trove offers more than a large checklist. Each protagonist changes how a platform route is understood: shovel bouncing, charged bomb movement, aerial slashes and charge-spin jumps demand different approaches to landing and attack. Remixed levels therefore have value beyond another pass through familiar spaces. Four campaigns, optional Joustus, challenges, further runs and local Showdown battles provide varied goals. Repeated themes still show, and Showdown’s arena controls feel less natural than the campaigns’ platforming. A consistent pixel identity and music connect the collection, while the PC arena test specifically praises readable landing spaces and character positions. Changing protagonists requires adjustment, especially with Plague’s slippery movement and King’s rhythm. Players who enjoy practising routes and learning a different way to move will get more from the package than those simply rushing through its stages.

Strengths

  • Distinct character movement systems
  • Substantial campaigns and extra modes
  • Cohesive pixel art and music

Weaknesses

  • Repeated environmental themes
  • Less natural arena controls

Who it is for: Platforming players who enjoy practising movement and rethinking routes with different protagonists.

Play notes: Independent synthesis of separate PC tests, not our own playtest or one complete-package session: Chris Carter’s September 17,2015 Plague test explicitly replayed the base campaign; March 2,2017 early-PC Specter and December 14,2019 PC King tests; Joseph Siemsen’s December 18,2019 Steam Showdown test. Patches, unified hardware and hours are unknown. King’s2021 page update is not a retest. No WiiU runtime transfer, Dig, Pocket Dungeon or exclusive-content assumption.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Four campaigns and local Showdown battles provide breadth, with optional Joustus, challenges and further runs extending goals. Repeated themes remain noticeable, and the arena component feels less complete than the campaigns.

Reviewed9.2 / 100.25
Dimension

Shovel bouncing, charged bomb movement, aerial slashes and charge-spin jumps create distinct routing problems. Remixed levels support those differences, although the characters demand uneven amounts of practice.

Reviewed9.0 / 100.4
Dimension

Consistent pixel designs connect the cast, while the PC Showdown test praises readable landing spaces, colour, effects and chiptune music. Reused themes reduce novelty without erasing the strong shared identity.

Reviewed9.0 / 100.2
Dimension

The PC tests describe slippery Plague movement, King’s learnable charge-jump cadence and serviceable Showdown controls that feel less natural in arena combat. Strong fundamentals still require adjustment between components.

Reviewed8.3 / 100.15

Review sources

Not provided

Core information

Release date
2014
Platforms
Windows PC
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Third PersonReplayableLinear Levels3D GraphicsDodgeMain Story Under 10 HoursFast-pacedReal-time CombatPlatformingSolo-friendly
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

  • www.yachtclubgames.com