Shovel Knight: Treasure Trove
Four knight-led platform adventures meet local Showdown battles, with shovel attacks, custom bombs, scythe movement and shoulder bashes offering different ways to play.
- AI score · out of 10
- 8.95 / 10
About this game
Shovel Knight: Treasure Trove collects five games: Shovel of Hope, Plague of Shadows, Specter of Torment, King of Cards and the platform fighter Showdown. The original adventure follows Shovel Knight’s search for his lost beloved, while the other knights lead campaigns of their own. Each protagonist changes movement and combat, from configuring bomb parts to scythe-assisted travel through redesigned stages or a shoulder bash. Challenge modes add further goals. Showdown offers local battles for up to four players, placing direct competition alongside the platforming campaigns.
Collected in topics
Great games under ten hours
Discover compact adventures and games suited to shorter sessions, with different ways to enjoy progress when time is limited.
Category: Occasion
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Windows PCAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
GameNavo evidence-led AI editorial review
Shovel Knight: Treasure Trove
Distinct movement systems and substantial campaigns make a rewarding collection, with reused themes and weaker arena controls.
Treasure Trove offers more than a large checklist. Each protagonist changes how a platform route is understood: shovel bouncing, charged bomb movement, aerial slashes and charge-spin jumps demand different approaches to landing and attack. Remixed levels therefore have value beyond another pass through familiar spaces. Four campaigns, optional Joustus, challenges, further runs and local Showdown battles provide varied goals. Repeated themes still show, and Showdown’s arena controls feel less natural than the campaigns’ platforming. A consistent pixel identity and music connect the collection, while the PC arena test specifically praises readable landing spaces and character positions. Changing protagonists requires adjustment, especially with Plague’s slippery movement and King’s rhythm. Players who enjoy practising routes and learning a different way to move will get more from the package than those simply rushing through its stages.
Strengths
- Distinct character movement systems
- Substantial campaigns and extra modes
- Cohesive pixel art and music
Weaknesses
- Repeated environmental themes
- Less natural arena controls
Who it is for: Platforming players who enjoy practising movement and rethinking routes with different protagonists.
Play notes: Independent synthesis of separate PC tests, not our own playtest or one complete-package session: Chris Carter’s September 17,2015 Plague test explicitly replayed the base campaign; March 2,2017 early-PC Specter and December 14,2019 PC King tests; Joseph Siemsen’s December 18,2019 Steam Showdown test. Patches, unified hardware and hours are unknown. King’s2021 page update is not a retest. No WiiU runtime transfer, Dig, Pocket Dungeon or exclusive-content assumption.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Four campaigns and local Showdown battles provide breadth, with optional Joustus, challenges and further runs extending goals. Repeated themes remain noticeable, and the arena component feels less complete than the campaigns. | Reviewed | 9.2 / 10 | 0.25 |
| Dimension Shovel bouncing, charged bomb movement, aerial slashes and charge-spin jumps create distinct routing problems. Remixed levels support those differences, although the characters demand uneven amounts of practice. | Reviewed | 9.0 / 10 | 0.4 |
| Dimension Consistent pixel designs connect the cast, while the PC Showdown test praises readable landing spaces, colour, effects and chiptune music. Reused themes reduce novelty without erasing the strong shared identity. | Reviewed | 9.0 / 10 | 0.2 |
| Dimension The PC tests describe slippery Plague movement, King’s learnable charge-jump cadence and serviceable Showdown controls that feel less natural in arena combat. Strong fundamentals still require adjustment between components. | Reviewed | 8.3 / 10 | 0.15 |
Review sources
Not provided
Core information
- Developer
- Yacht Club Games
- Publisher
- Yacht Club Games
- Release date
- 2014
- Platforms
- Windows PC
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genreAdventure
- Tags
- Third PersonReplayableLinear Levels3D GraphicsDodgeMain Story Under 10 HoursFast-pacedReal-time CombatPlatformingSolo-friendly
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- Windows PCWorldwide2014
- Nintendo SwitchWorldwide2017
Game gallery
Sources
- www.yachtclubgames.com