Current version:Windows PC
Shadow of the Tomb Raider

Shadow of the Tomb Raider

Shadow of the Tomb Raider is a PC action game developed by Eidos Interactive. It centers on movement and immediate actions, enemy and hazard responses, and stage objectives, with controls and information arranged around keyboard and mouse, with a controller where the game supports one.

AI score · out of 10
8.3 / 10
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About this game

Shadow of the Tomb Raider is a PC action game centered on movement and immediate actions, enemy and hazard responses, and stage objectives. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while resolution, graphics settings, frame rate, aspect ratio, audio, text scaling, and hardware performance need to preserve action, state, and text readability together. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include OS and hardware requirements, installation media, patches, drivers, DRM and launchers, key binding and controller support, save locations, mod compatibility, servers, and era-specific OS compatibility affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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Windows PC

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.3 / 10Windows PC

Striking exploration outpaces the story and familiar collection loop

Shadow of the Tomb Raider places substantial emphasis on ruins, mechanisms and stealth. Returning to concealment after detection leaves room to recover an encounter, while independent combat, traversal and puzzle settings let players choose where they want resistance. Monumental architecture and intricate environmental detail make reaching a new area rewarding in itself. Familiar resource gathering and upgrades are less consistently matched by convincing narrative momentum, so optional activity does not always feel equally meaningful. The strongest fit is an adventure player who values exploration atmosphere and adjustable challenges. This assessment covers the September 2018 Windows base campaign, excluding later paid tombs and Definitive Edition additions. Performance evidence comes from a specified contemporary review system and does not establish current results across different hardware.

Strengths

  • Atmospheric ruins.
  • Flexible stealth and challenge settings.

Weaknesses

  • Uneven narrative momentum.
  • Familiar collection structure.

Who it is for: Adventure players drawn to exploration and environmental puzzles.

Play notes: Historical 2018 PC base campaign; later DLC and modern hardware testing excluded.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Collection and progression remain effective, though narrative momentum is uneven.

Reviewed7.7 / 10Not provided
Dimension

Renewed concealment and separate difficulty settings make the challenge adaptable.

Reviewed8.4 / 10Not provided
Dimension

Monumental ruins and fine environmental detail give exploration a strong identity.

Reviewed8.8 / 10Not provided
Dimension

Useful input assists support usability; historical performance is not a universal hardware guarantee.

Reviewed8.1 / 10Not provided

Review sources

Not provided

Core information

Publisher
Square Enix
Release date
2018
Platforms
Windows PC
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Solo-friendlyFast-pacedPlatformingLinear LevelsMain Story Under 10 HoursReal-time CombatDodge3D GraphicsThird PersonReplayable
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided