Current version:Windows PC
SOMA

SOMA

SOMA is a PC action game developed by Frictional Games. It centers on platform movement and landing judgment, enemy and hazard responses, and stage objectives, with controls and information arranged around keyboard and mouse, with a controller where the game supports one.

AI score · out of 10
8.4 / 10
View review
My list

Reading your list from this browser…

About this game

SOMA is a PC action game centered on platform movement and landing judgment, enemy and hazard responses, and stage objectives. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while resolution, graphics settings, frame rate, aspect ratio, audio, text scaling, and hardware performance need to preserve action, state, and text readability together. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include OS and hardware requirements, installation media, patches, drivers, DRM and launchers, key binding and controller support, save locations, mod compatibility, servers, and era-specific OS compatibility affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

Recommended games

Related game recommendations on this platform

Windows PC

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.4 / 10Windows PC

A haunting science-fiction adventure whose ideas outlast its conventional stealth.

A haunting science-fiction adventure whose ideas outlast its conventional stealth. Physical doors, levers and terminals make the facility tangible, with puzzles grounded in its function; helplessness reinforces vulnerability, although the stealth mechanics are less inventive than the ideas surrounding them. Gradual revelations repeatedly reshape the journey, and ocean-floor excursions vary the enclosed spaces; repeated evasion can occasionally turn fear into waiting and interrupt the pleasure of investigating at one's own pace. Ruined spaces, recorded traces and questions of consciousness reinforce one another, creating unease through understanding rather than isolated shocks; environmental storytelling gives its identity dilemma unusually lasting emotional force. On PC, Safe Mode retains puzzles and events while changing creature behavior, reducing compulsory stealth and repeated failure; it preserves disturbing themes and cannot guarantee compatibility with every hardware configuration.

Strengths

  • Physical doors, levers and terminals make the facility tangible, with puzzles grounded in its function; helplessness reinforces vulnerability, although the stealth mechanics are less inventive than the ideas surrounding them.
  • Ruined spaces, recorded traces and questions of consciousness reinforce one another, creating unease through understanding rather than isolated shocks; environmental storytelling gives its identity dilemma unusually lasting emotional force.

Weaknesses

  • Contains body horror, death and disturbing questions of consciousness; Safe Mode reduces enemy danger without removing the oppressive atmosphere.

Who it is for: Solo players interested in environmental storytelling, ethical dilemmas and psychological horror.

Play notes: Contains body horror, death and disturbing questions of consciousness; Safe Mode reduces enemy danger without removing the oppressive atmosphere.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Gradual revelations repeatedly reshape the journey, and ocean-floor excursions vary the enclosed spaces; repeated evasion can occasionally turn fear into waiting and interrupt the pleasure of investigating at one's own pace.

Reviewed8.3 / 10Not provided
Dimension

Physical doors, levers and terminals make the facility tangible, with puzzles grounded in its function; helplessness reinforces vulnerability, although the stealth mechanics are less inventive than the ideas surrounding them.

Reviewed8.0 / 10Not provided
Dimension

Ruined spaces, recorded traces and questions of consciousness reinforce one another, creating unease through understanding rather than isolated shocks; environmental storytelling gives its identity dilemma unusually lasting emotional force.

Reviewed9.3 / 10Not provided
Dimension

On PC, Safe Mode retains puzzles and events while changing creature behavior, reducing compulsory stealth and repeated failure; it preserves disturbing themes and cannot guarantee compatibility with every hardware configuration.

Reviewed8.4 / 10Not provided

Review sources

Not provided

Core information

Release date
2015
Platforms
Windows PC
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Linear LevelsSolo-friendly3D GraphicsReal-time CombatThird PersonPlatformingReplayableDodgeFast-pacedMain Story Under 10 Hours
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

  • abylightstudios.com