SOMA
SOMA is a PC action game developed by Frictional Games. It centers on platform movement and landing judgment, enemy and hazard responses, and stage objectives, with controls and information arranged around keyboard and mouse, with a controller where the game supports one.
- AI score · out of 10
- 8.4 / 10
About this game
SOMA is a PC action game centered on platform movement and landing judgment, enemy and hazard responses, and stage objectives. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while resolution, graphics settings, frame rate, aspect ratio, audio, text scaling, and hardware performance need to preserve action, state, and text readability together. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include OS and hardware requirements, installation media, patches, drivers, DRM and launchers, key binding and controller support, save locations, mod compatibility, servers, and era-specific OS compatibility affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Recommended games
Related game recommendations on this platform
Windows PCAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
A haunting science-fiction adventure whose ideas outlast its conventional stealth.
A haunting science-fiction adventure whose ideas outlast its conventional stealth. Physical doors, levers and terminals make the facility tangible, with puzzles grounded in its function; helplessness reinforces vulnerability, although the stealth mechanics are less inventive than the ideas surrounding them. Gradual revelations repeatedly reshape the journey, and ocean-floor excursions vary the enclosed spaces; repeated evasion can occasionally turn fear into waiting and interrupt the pleasure of investigating at one's own pace. Ruined spaces, recorded traces and questions of consciousness reinforce one another, creating unease through understanding rather than isolated shocks; environmental storytelling gives its identity dilemma unusually lasting emotional force. On PC, Safe Mode retains puzzles and events while changing creature behavior, reducing compulsory stealth and repeated failure; it preserves disturbing themes and cannot guarantee compatibility with every hardware configuration.
Strengths
- Physical doors, levers and terminals make the facility tangible, with puzzles grounded in its function; helplessness reinforces vulnerability, although the stealth mechanics are less inventive than the ideas surrounding them.
- Ruined spaces, recorded traces and questions of consciousness reinforce one another, creating unease through understanding rather than isolated shocks; environmental storytelling gives its identity dilemma unusually lasting emotional force.
Weaknesses
- Contains body horror, death and disturbing questions of consciousness; Safe Mode reduces enemy danger without removing the oppressive atmosphere.
Who it is for: Solo players interested in environmental storytelling, ethical dilemmas and psychological horror.
Play notes: Contains body horror, death and disturbing questions of consciousness; Safe Mode reduces enemy danger without removing the oppressive atmosphere.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Gradual revelations repeatedly reshape the journey, and ocean-floor excursions vary the enclosed spaces; repeated evasion can occasionally turn fear into waiting and interrupt the pleasure of investigating at one's own pace. | Reviewed | 8.3 / 10 | Not provided |
| Dimension Physical doors, levers and terminals make the facility tangible, with puzzles grounded in its function; helplessness reinforces vulnerability, although the stealth mechanics are less inventive than the ideas surrounding them. | Reviewed | 8.0 / 10 | Not provided |
| Dimension Ruined spaces, recorded traces and questions of consciousness reinforce one another, creating unease through understanding rather than isolated shocks; environmental storytelling gives its identity dilemma unusually lasting emotional force. | Reviewed | 9.3 / 10 | Not provided |
| Dimension On PC, Safe Mode retains puzzles and events while changing creature behavior, reducing compulsory stealth and repeated failure; it preserves disturbing themes and cannot guarantee compatibility with every hardware configuration. | Reviewed | 8.4 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Frictional Games
- Publisher
- Frictional Games
- Release date
- 2015
- Platforms
- Windows PC
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genreAdventure
- Tags
- Linear LevelsSolo-friendly3D GraphicsReal-time CombatThird PersonPlatformingReplayableDodgeFast-pacedMain Story Under 10 Hours
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- Windows PCWorldwide2015
- Nintendo Switch 2WorldwideJul 23, 2026
Game gallery
Sources
- abylightstudios.com