Super Mario World
Run and jump through Dinosaur Land's side-scrolling stages, ride Yoshi to swallow enemies, and use the Cape Feather to fly. Secrets within the courses encourage players to look beyond the most obvious route across the connected map.
- AI score · out of 10
- 9.5 / 10
About this game
The Super Nintendo release of Super Mario World sends Mario through side-scrolling courses in Dinosaur Land. Players run, jump past hazards, and reach a course exit. A connected map gives the journey structure and makes the next destination part of exploring the world rather than a separate menu choice. Yoshi and the Cape Feather give familiar movement new purposes. Riding Yoshi allows Mario to swallow enemies, while the cape lets him glide or fly toward places a normal jump may not reach. Secrets in the courses give players a reason to inspect a route again instead of always following its most visible line. This description concerns the original Super Nintendo game. Later handheld adaptations, Virtual Console storefront details, and emulator conveniences do not establish controls or extra content for that original release.
Collected in series
Super Mario is Nintendo’s platform-adventure series, first launched in 1985. Mario and his friends leap through the Mushroom Kingdom and beyond, exploring colorful worlds and tackling playful challenges. Mushrooms, coins, pipes and surprising power-ups make every adventure full of discoveries.
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Super Famicom / SNESAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Super Mario World uses precise jumping, cape flight, Yoshi, and secret exits across a connected map in a 16-bit platform landmark.
Controls, pacing, and secrets are exemplary, while cape, yoshi, and map continuously expand play. Some secret exits have sparse clues, and two players alternate rather than cooperate. This assessment covers the catalogued platform release. Overall, its main strengths are Controls, pacing, and secrets are exemplary; Cape, Yoshi, and map continuously expand play. Its material limitations are Some secret exits have sparse clues; Two players alternate rather than cooperate. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The conclusion also accounts for original hardware readability, input, and access conditions. Documented uncertainty remains explicit. The evidence supports this balance.
Strengths
- Controls, pacing, and secrets are exemplary
- Cape, Yoshi, and map continuously expand play
Weaknesses
- Some secret exits have sparse clues
- Two players alternate rather than cooperate
Who it is for: Players who value controls, pacing, and secrets are exemplary and accept this release's limits.
Play notes: Expect some secret exits have sparse clues and two players alternate rather than cooperate.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Cape, Yoshi, and map continuously expand play; Two players alternate rather than cooperate. | Reviewed | 9.5 / 10 | Not provided |
| Dimension Controls, pacing, and secrets are exemplary; Some secret exits have sparse clues. | Reviewed | 9.6 / 10 | Not provided |
| Dimension Cape, Yoshi, and map continuously expand play; presentation is judged within the original platform conditions, with no bonus for age alone. | Reviewed | 9.4 / 10 | Not provided |
| Dimension Judged on the original sfc release's input, readability, saving, and accessory conditions. Some secret exits have sparse clues. | Reviewed | 9.2 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Nintendo
- Publisher
- Nintendo
- Release date
- 1990
- Platforms
- Super Famicom / SNES
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- Side-scrollingFamily-friendly2D GraphicsPlatformingLow Entry BarrierReplayableExplorationRetro Style
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- Super Famicom / SNESWorldwide1990
Game gallery
Sources
Not provided