Current version:Super Famicom / SNES
Demon's Crest cover

Demon's Crest

Demon's Crest uses demon flight, elemental crests, and connected stages for dark exploration action with multiple endings. This catalogue entry evaluates the recorded original-platform release, including its period-specific controls, presentation, content structure, hardware limits, and intended mode of play.

AI score · out of 10
8.8 / 10
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About this game

Demon's Crest uses demon flight, elemental crests, and connected stages for dark exploration action with multiple endings. Crests, flight, and nonlinear exploration excel, while dark art, music, bosses, and endings are strong. Guidance and true-ending conditions are obscure, and early scope and backtracking can mislead. This assessment covers the catalogued platform release. This description covers the original sfc release represented by this catalog entry and does not assume conveniences introduced by later ports. The assessment also treats period hardware limits, documented mechanics, original controls, and release-specific access as explicit evaluation boundaries.

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Super Famicom / SNES

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.8 / 10Super Famicom / SNES

Demon's Crest uses demon flight, elemental crests, and connected stages for dark exploration action with multiple endings.

Crests, flight, and nonlinear exploration excel, while dark art, music, bosses, and endings are strong. Guidance and true-ending conditions are obscure, and early scope and backtracking can mislead. This assessment covers the catalogued platform release. Overall, its main strengths are Crests, flight, and nonlinear exploration excel; Dark art, music, bosses, and endings are strong. Its material limitations are Guidance and true-ending conditions are obscure; Early scope and backtracking can mislead. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The conclusion also accounts for original hardware readability, input, and access conditions. Documented uncertainty remains explicit. The evidence supports this balance.

Strengths

  • Crests, flight, and nonlinear exploration excel
  • Dark art, music, bosses, and endings are strong

Weaknesses

  • Guidance and true-ending conditions are obscure
  • Early scope and backtracking can mislead

Who it is for: Players who value crests, flight, and nonlinear exploration excel and accept this release's limits.

Play notes: Expect guidance and true-ending conditions are obscure and early scope and backtracking can mislead.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Dark art, music, bosses, and endings are strong; Early scope and backtracking can mislead.

Reviewed8.4 / 10Not provided
Dimension

Crests, flight, and nonlinear exploration excel; Guidance and true-ending conditions are obscure.

Reviewed9.0 / 10Not provided
Dimension

Dark art, music, bosses, and endings are strong; presentation is judged within the original platform conditions, with no bonus for age alone.

Reviewed9.3 / 10Not provided
Dimension

Judged on the original sfc release's input, readability, saving, and accessory conditions. Guidance and true-ending conditions are obscure.

Reviewed8.0 / 10Not provided

Review sources

Not provided

Core information

Developer
CAPCOM
Publisher
CAPCOM
Release date
1994
Platforms
Super Famicom / SNES
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Side-scrollingPlatformingMetroidvania2D GraphicsBoss-heavyRetro StyleDark FantasyMultiple Endings
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided