Super Mario Maker
Super Mario Maker is a Wii U action game released in 2015 developed by Nintendo. It centers on GamePad touch-based stage editing, rule combinations from several Mario eras, and online sharing and challenge routes, with controls, information, and pacing arranged around the GamePad touch screen, gyroscope, dual sticks, television display, and Pro Controller where supported.
- AI score · out of 10
- 9.1 / 10
About this game
Super Mario Maker is a Wii U action game centered on GamePad touch-based stage editing, rule combinations from several Mario eras, and online sharing and challenge routes. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while HD television output and the GamePad screen need to divide maps, status, touch input, and primary focus clearly. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include GamePad battery life and range, shifts between two screens, loading, performance, and retired online and Miiverse services affect the current release. This description covers only this platform release and does not import features from other editions.
Collected in series
Super Mario is Nintendo’s platform-adventure series, first launched in 1985. Mario and his friends leap through the Mushroom Kingdom and beyond, exploring colorful worlds and tackling playful challenges. Mushrooms, coins, pipes and surprising power-ups make every adventure full of discoveries.
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Wii UAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Exceptional Wii U action experience
Super Mario Maker centers on GamePad touch-based stage editing, rule combinations from several Mario eras, and online sharing and challenge routes. Stages build pressure through routes, enemy patterns, and changing objectives, giving the release understandable goals and a recognizable play rhythm. It arranges controls and information around the GamePad touch screen, gyroscope, dual sticks, television display, and Pro Controller where supported. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while the main genre limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. The assessment also covers camera behavior, saving, controllers, language, accessories, and service status for this release. GameNavo judges four dimensions independently before applying fixed weights and excludes press aggregates, user ratings, sales, popularity, source length, media count, and title recognition. Platform merit is recorded only when a concrete hardware use or version implementation supports a small adjustment.
Strengths
- GamePad touch-based stage editing, and rule combinations from several Mario eras provide a readable mechanical foundation.
- Progress is divided into understandable stages, tasks, matches, or growth milestones.
- Visual, audio, and interface feedback support the principal rules and state changes.
Weaknesses
- Camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier.
- GamePad battery life and range, shifts between two screens, loading, performance, and retired online and Miiverse services affect the current release.
Who it is for: Players who enjoy action games, accept Wii U control and information conventions, and want to judge this release on its own terms.
Play notes: This review covers the Wii U release without conveniences from other platforms and does not represent a complete playthrough.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Stages build pressure through routes, enemy patterns, and changing objectives. This dimension weighs new-goal frequency, the difficulty or progression curve, repetition, recovery after failure, and how much content remains after online features retire. | Reviewed | 9.5 / 10 | Not provided |
| Dimension Super Mario Maker builds its main loop around GamePad touch-based stage editing, rule combinations from several Mario eras, and online sharing and challenge routes. The score considers whether input feedback, decision space, and system depth continue to support its goals, while accounting for camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. The recorded 0.2 platform-merit adjustment is tied to this concrete hardware or version implementation. | Reviewed | 9.4 / 10 | Not provided |
| Dimension Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, and this platform specifically asks whether HD television output and the GamePad screen need to divide maps, status, touch input, and primary focus clearly. Readability and stylistic consistency matter rather than resolution or hardware scale by itself. | Reviewed | 9.2 / 10 | Not provided |
| Dimension Technical usability covers response, camera behavior, saving, controllers, language, accessories, and service status for this release. GamePad battery life and range, shifts between two screens, loading, performance, and retired online and Miiverse services affect the current release; conveniences from emulators or other platforms receive no credit. The recorded 0.2 platform-merit adjustment is tied to this concrete hardware or version implementation. | Reviewed | 7.5 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Nintendo
- Publisher
- Nintendo
- Release date
- 2015
- Platforms
- Wii U
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- Solo-friendlyReplayableConstructionPlatformingSide-scrollingMain Story 100 Hours or MoreFamily-friendly
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Side view
Release editions
- Wii UWorldwide2015
Game gallery
Sources
Not provided