SSX
SSX is a Xbox 360 racing game released in 2012 developed by Electronic Arts. It centers on vehicle control, route judgment, and speed and overtaking management, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.
- AI score · out of 10
- 7.6 / 10
About this game
SSX is a Xbox 360 racing game centered on vehicle control, route judgment, and speed and overtaking management. Tracks raise pressure through corners, rivals, and time targets, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Speed, track boundaries, and vehicle feedback determine driving readability, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that visibility, collisions, steering precision, wheel support, or loading can limit consistency. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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Xbox 360AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
A fast, expressive Xbox 360 snowboard game whose deadly slopes do not always play fair.
SSX on Xbox 360 reorganizes arcade snowboarding into Race It, Trick It and Survive It. Linked grabs and grinds do more than raise a score: they build boost, so the rider must balance the shortest racing line with chances to take air. Nine mountain regions introduce hazards such as darkness, rocks and thin air, with equipment choices shaping survival. The scale of the snowfields, breakneck speed and music that changes when the Tricky meter fills give successful runs an exhilarating rhythm. The team-versus-Griff plot is a thin excuse to travel. Offline World Tour and Explore leave many drops and medals to pursue, though some terrain overlaps. The greater cost is imperfect readability. Xbox 360 hands-on coverage notes HUD warnings that can cover the route and pits that emerge too late at speed. Rewind can save a crash but does not reverse AI riders, so it may not restore a competitive run. Button, stick and classic trick controls offer choices. Online RiderNet events are not assumed available today, and no unverified platform-performance advantage is claimed.
Strengths
- Tricks meaningfully support races and score attacks
- Mountain spectacle and reactive music amplify speed
Weaknesses
- Poorly signaled hazards and obstructive HUD elements
- Asymmetric rewind and some overlapping Explore terrain
Who it is for: Players who enjoy high-speed runs and replaying slopes for medals and trick scores.
Play notes: Offline Xbox 360 assessment; current RiderNet availability has not been confirmed.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Explore medals add substantial replay, despite overlapping terrain and uncertain online longevity. | Reviewed | 7.4 / 10 | Not provided |
| Dimension Tricks feed thrilling races, while lethal descents can replace expression with caution. | Reviewed | 7.8 / 10 | Not provided |
| Dimension Mountains and reactive music make descent thrilling; the rivalry story stays slight. | Reviewed | 8.2 / 10 | Not provided |
| Dimension Input choices help, but intrusive alerts and asymmetric rewind hamper fast runs. | Reviewed | 6.9 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Electronic Arts
- Publisher
- Electronic Arts
- Release date
- 2012
- Platforms
- Xbox 360
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Racing · Primary genreSports
- Tags
- DodgeSolo-friendlyFast-pacedDriving and RacingShort SessionsPlayer versus PlayerPick-up and PlayReplayableThird PersonMain Story Under 10 Hours
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single playerMultiplayer
- Perspectives
- Third person
Release editions
- Xbox 360Worldwide2012
- PlayStation 3Worldwide2012
Game gallery
Sources
Not provided