Current version:Xbox 360
SSX

SSX

SSX is a Xbox 360 racing game released in 2012 developed by Electronic Arts. It centers on vehicle control, route judgment, and speed and overtaking management, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.

AI score · out of 10
7.6 / 10
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About this game

SSX is a Xbox 360 racing game centered on vehicle control, route judgment, and speed and overtaking management. Tracks raise pressure through corners, rivals, and time targets, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Speed, track boundaries, and vehicle feedback determine driving readability, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that visibility, collisions, steering precision, wheel support, or loading can limit consistency. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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Xbox 360

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.6 / 10Xbox 360

A fast, expressive Xbox 360 snowboard game whose deadly slopes do not always play fair.

SSX on Xbox 360 reorganizes arcade snowboarding into Race It, Trick It and Survive It. Linked grabs and grinds do more than raise a score: they build boost, so the rider must balance the shortest racing line with chances to take air. Nine mountain regions introduce hazards such as darkness, rocks and thin air, with equipment choices shaping survival. The scale of the snowfields, breakneck speed and music that changes when the Tricky meter fills give successful runs an exhilarating rhythm. The team-versus-Griff plot is a thin excuse to travel. Offline World Tour and Explore leave many drops and medals to pursue, though some terrain overlaps. The greater cost is imperfect readability. Xbox 360 hands-on coverage notes HUD warnings that can cover the route and pits that emerge too late at speed. Rewind can save a crash but does not reverse AI riders, so it may not restore a competitive run. Button, stick and classic trick controls offer choices. Online RiderNet events are not assumed available today, and no unverified platform-performance advantage is claimed.

Strengths

  • Tricks meaningfully support races and score attacks
  • Mountain spectacle and reactive music amplify speed

Weaknesses

  • Poorly signaled hazards and obstructive HUD elements
  • Asymmetric rewind and some overlapping Explore terrain

Who it is for: Players who enjoy high-speed runs and replaying slopes for medals and trick scores.

Play notes: Offline Xbox 360 assessment; current RiderNet availability has not been confirmed.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Explore medals add substantial replay, despite overlapping terrain and uncertain online longevity.

Reviewed7.4 / 10Not provided
Dimension

Tricks feed thrilling races, while lethal descents can replace expression with caution.

Reviewed7.8 / 10Not provided
Dimension

Mountains and reactive music make descent thrilling; the rivalry story stays slight.

Reviewed8.2 / 10Not provided
Dimension

Input choices help, but intrusive alerts and asymmetric rewind hamper fast runs.

Reviewed6.9 / 10Not provided

Review sources

Not provided

Core information

Release date
2012
Platforms
Xbox 360
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
DodgeSolo-friendlyFast-pacedDriving and RacingShort SessionsPlayer versus PlayerPick-up and PlayReplayableThird PersonMain Story Under 10 Hours
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single playerMultiplayer
Perspectives
Third person

Release editions

Sources

Not provided