Current version:Xbox 360
Project Gotham Racing 4

Project Gotham Racing 4

Project Gotham Racing 4 is a Xbox 360 racing game released in 2007 developed by Bizarre Creations. It centers on driving and route control, route judgment, and speed and overtaking management, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.

AI score · out of 10
8.5 / 10
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About this game

Project Gotham Racing 4 is a Xbox 360 racing game centered on driving and route control, route judgment, and speed and overtaking management. Tracks raise pressure through corners, rivals, and time targets, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Speed, track boundaries, and vehicle feedback determine driving readability, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that visibility, collisions, steering precision, wheel support, or loading can limit consistency. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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Xbox 360

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.5 / 10Xbox 360

Weather gives a beautiful racing sequel new purpose.

Project Gotham Racing 4 on Xbox 360 adds meaningful weather to the series’ familiar Kudos-based driving. A direct console review finds that standing water changes braking points, while Shanghai and Macau streets, rain effects and distinctive engine sounds make a race feel spectacular. Calendar championships, time trials and arcade challenges fill a default-difficulty career of roughly ten to fifteen hours, with harder medals inviting further practice. The new motorcycles are less successful: they can earn style points too easily and feel overpowered compared with cars. Vehicle damage remains largely cosmetic. On the tested Xbox 360 hardware, the frame rate was mostly solid, dipping rarely when several vehicles crowded a sharp turn. Contemporary online races were also largely smooth, but those observations cannot establish the availability of old Xbox Live or On Demand services today. This score covers the original 2007 release. It is strongest for players who like accessible handling but still want to learn precise, stylish race lines.

Strengths

  • Rain and Kudos make driving lines matter.

Weaknesses

  • Bike balance and historic online uncertainty remain.

Who it is for: Players who enjoy stylish semi-arcade racing.

Play notes: 2007 Xbox 360 build; old network service unverified.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Multiple modes reward continued practice.

Reviewed8.2 / 10Not provided
Dimension

Rain improves races more than bikes do.

Reviewed8.5 / 10Not provided
Dimension

City weather is a visual highlight.

Reviewed9.0 / 10Not provided
Dimension

Strong tested console performance.

Reviewed8.1 / 10Not provided

Review sources

Not provided

Core information

Release date
2007
Platforms
Xbox 360
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Pick-up and PlayFast-pacedMain Story Under 10 HoursDriving and RacingSolo-friendlyShort SessionsThird PersonDodgePlayer versus PlayerReplayable
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single playerMultiplayer
Perspectives
Third personFirst person

Release editions

Sources

Not provided