Current version:PlayStation 3
Sniper Ghost Warrior 2

Sniper Ghost Warrior 2

Sniper Ghost Warrior 2 is a PlayStation 3 shooter game released in 2013 developed by CI Games. It centers on aiming, shooting, and weapon use, area and route exploration, and aiming and shooting, with controls and information arranged around the DualShock 3 or Sixaxis twin sticks, triggers, and face buttons, with PlayStation Move only where explicitly supported.

AI score · out of 10
5.6 / 10
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About this game

Sniper Ghost Warrior 2 is a PlayStation 3 shooter game centered on aiming, shooting, and weapon use, area and route exploration, and aiming and shooting. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while HD 3D scenes, Blu-ray data streaming, surround audio, and cinematic presentation need to preserve action, state, and text readability together. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include Blu-ray loading, HDD installs, system software, DualShock 3 battery life, Move accessories, resolution and frame rate, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation 3

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

5.6 / 10PlayStation 3

Occasional satisfying long shots are limited by short, scripted missions and PS3-specific rough edges.

Sniper: Ghost Warrior 2 improves the first game's ballistics and enemy response. Accounting for distance and wind before making a distant shot can still deliver a distinctive moment of tension, helped by gunfire and battlefield ambience. Too often, however, a companion tells the player exactly where to walk, when to hide and which marked target to kill first. There is little room to devise an independent sniper route. The three-act campaign is short, with thin characters and repeated firing positions. Its small launch-era multiplayer offering does not make the package much broader. PlayStation 3 presentation is uneven. One platform-specific critic reports inconsistent frame rate, while another finds it mostly acceptable but stuttering at checkpoints; both leave legitimate concerns about image quality and interruption. More seriously, unpredictable stealth sight lines and occasional failed firing input undermine a game built around precision. This assessment keeps PS3 performance evidence separate from Xbox 360 reports of system lockups and does not assume its original network mode remains accessible. Players merely curious about a compact older sniping campaign may find some dramatic shots. Anyone prioritising free-form infiltration, substantial content or consistently reliable control should look elsewhere.

Strengths

  • Ballistics occasionally create real tension
  • Strong weapon and environmental sound
  • More accessible shooting than the predecessor

Weaknesses

  • Overly directed, brief campaign
  • Stealth and input inconsistency
  • Uneven PS3 image and pacing

Who it is for: Players willing to accept a short, linear PS3 sniping campaign.

Play notes: PS3 performance testimony differs; present-day availability of the original multiplayer is unverified and excluded.

View scoring basis
DimensionReview stateScoreWeight
Dimension

A short, repetitive campaign and sparse launch multiplayer leave little lasting variety.

Reviewed5.2 / 10Not provided
Dimension

Ballistics can reward careful shots, but marked targets and rigid stealth reduce player agency.

Reviewed5.8 / 10Not provided
Dimension

Weapon and ambient sound support tension, while muddy PS3 textures and clichéd dialogue weaken it.

Reviewed6.0 / 10Not provided
Dimension

PS3 reports disagree on frame-rate severity, yet checkpoint hitches, rough edges and stealth inconsistency remain.

Reviewed4.9 / 10Not provided

Review sources

Not provided

Core information

Developer
CI Games
Publisher
CI Games
Release date
2013
Platforms
PlayStation 3
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Solo-friendlyShootingFast-paced3D GraphicsWarLinear LevelsHorrorReplayableExplorationPlayer versus EnvironmentThird PersonDodge
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
MultiplayerSingle player
Perspectives
First person

Release editions

Sources

Not provided