Current version:Xbox 360
Sniper Ghost Warrior 2

Sniper Ghost Warrior 2

Sniper Ghost Warrior 2 is a Xbox 360 shooter game released in 2013 developed by CI Games. It centers on aiming, shooting, and weapon use, area and route exploration, and weapon and firepower management, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.

AI score · out of 10
5.8 / 10
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About this game

Sniper Ghost Warrior 2 is a Xbox 360 shooter game centered on aiming, shooting, and weapon use, area and route exploration, and weapon and firepower management. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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Xbox 360

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

5.8 / 10Xbox 360

Brief sniper thrills cannot overcome repetitive missions and substantial Xbox 360 reliability concerns.

Sniper: Ghost Warrior 2 is at its best when you steady your breath, account for wind and distance, and squeeze the trigger for one clean distant hit. Aim assistance makes this rhythm approachable, and selected jungle or underwater sections create worthwhile stealth tension. The campaign soon settles into a fixed pattern, however: follow the spotter, creep to an assigned position, deal with a small group and move to the next marker. There is little space to design your own sniper solution. A normal-difficulty run can be brief, while the original multiplayer offered only a small map selection. Xbox 360 presentation drew different responses: one critic appreciated attractive jungle sequences, another recorded low-resolution textures, flicker, pop-in and poor frame rate. More seriously, a platform-specific review encountered a full console lockup when changing vision modes, repeating voice audio and minor terrain that trapped a prone character until exposure became unavoidable. Such faults directly undermine a game requiring precise, patient movement. This score applies only to Xbox 360, rather than assigning its documented bugs to PlayStation 3. Nor does it count launch-era network play as a verified current service. Curious players may extract several tense shots from the offline campaign; anyone seeking dependable progress, free-form stealth or technical polish should be cautious.

Strengths

  • Satisfying ballistics and trigger feel
  • Some effective stealth scenery
  • More approachable shots than the predecessor

Weaknesses

  • Highly repetitive linear missions
  • Short campaign and thin original multiplayer
  • Reported lockups and collision faults

Who it is for: Xbox 360 players curious about a short sniper campaign and tolerant of technical risk.

Play notes: The original Xbox 360 version has direct lockup reports; current multiplayer service is not verified.

View scoring basis
DimensionReview stateScoreWeight
Dimension

A short campaign repeats its stealth-shooting loop, with little launch multiplayer breadth.

Reviewed5.5 / 10Not provided
Dimension

Trigger control and ballistics can satisfy, though spotter-led galleries leave little tactical freedom.

Reviewed6.5 / 10Not provided
Dimension

Some jungle scenery works, but textures, flicker and pop-in produce an uneven Xbox 360 image.

Reviewed6.2 / 10Not provided
Dimension

Xbox-specific lockups, terrain snags, audio loops and poor frame-rate reports materially hurt reliability.

Reviewed4.1 / 10Not provided

Review sources

Not provided

Core information

Developer
CI Games
Publisher
CI Games
Release date
2013
Platforms
Xbox 360
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Linear LevelsExplorationWarHorrorSolo-friendly3D GraphicsDodgeShootingPlayer versus EnvironmentFast-pacedReplayableThird Person
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single playerMultiplayer
Perspectives
First person

Release editions

Sources

Not provided