Current version:Xbox 360
Red Faction Guerrilla

Red Faction Guerrilla

Red Faction Guerrilla is a Xbox 360 shooter game released in 2009 developed by Reactor Zero. It centers on aiming, shooting, and weapon use, combat encounters, and area and route exploration, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.

AI score · out of 10
8.3 / 10
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About this game

Red Faction Guerrilla is a Xbox 360 shooter game centered on aiming, shooting, and weapon use, combat encounters, and area and route exploration. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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Xbox 360

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.3 / 10Xbox 360

Excellent structural destruction carries a repetitive mission framework.

Red Faction Guerrilla makes architecture an active part of combat. Selecting supports, placing explosives or removing an enemy position changes how an encounter can be solved. Its tools therefore encourage experiments that matter, rather than merely producing visual spectacle. Mission variety is less convincing, and repeated driving with base-only fast travel interrupts the pace. Mars offers limited landscape diversity, although industrial vehicles, weapons, advertisements and sound establish a coherent setting. The native Xbox 360 review describes continuous sectors with little routine loading during exploration; that is a usability benefit, not a guarantee about every demanding combat scene. This assessment covers the original 2009 campaign, excluding remasters, downloadable expansions and claims about current online activity. It rewards players who invent their own demolition plans.

Strengths

  • Tactically useful structural destruction
  • Strong environmental experimentation

Weaknesses

  • Repetitive objectives
  • Travel and scenery repetition

Who it is for: Action players who enjoy designing destructive solutions.

Play notes: Historical original Xbox 360 campaign; remaster and DLC excluded.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Excellent tools outlast the repetitive mission framework.

Reviewed7.5 / 10Not provided
Dimension

Structural destruction turns the battlefield into a practical weapon.

Reviewed9.1 / 10Not provided
Dimension

Coherent industrial design offsets limited scenery variety.

Reviewed8.0 / 10Not provided
Dimension

Continuous sectors reduce loading interruptions.

Reviewed8.2 / 10Not provided

Review sources

Not provided

Core information

Publisher
THQ
Release date
2009
Platforms
Xbox 360
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Fast-pacedExplorationScience FictionReplayableStory-drivenReal-time CombatPlayer versus EnvironmentThird PersonShootingSolo-friendlyLinear Levels3D Graphics
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
MultiplayerSingle player
Perspectives
Third person

Release editions

Sources

Not provided