Red Faction Guerrilla
Red Faction Guerrilla is a Xbox 360 shooter game released in 2009 developed by Reactor Zero. It centers on aiming, shooting, and weapon use, combat encounters, and area and route exploration, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.
- AI score · out of 10
- 8.3 / 10
About this game
Red Faction Guerrilla is a Xbox 360 shooter game centered on aiming, shooting, and weapon use, combat encounters, and area and route exploration. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
Red Faction is a science-fiction shooter series known for rebellion and destructible surroundings. Its games move between first-person missions and third-person action, with walls, structures and debris becoming part of how you fight rather than simply scenery.
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- Xbox 3602011 · 7.5 / 10
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Xbox 360AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Excellent structural destruction carries a repetitive mission framework.
Red Faction Guerrilla makes architecture an active part of combat. Selecting supports, placing explosives or removing an enemy position changes how an encounter can be solved. Its tools therefore encourage experiments that matter, rather than merely producing visual spectacle. Mission variety is less convincing, and repeated driving with base-only fast travel interrupts the pace. Mars offers limited landscape diversity, although industrial vehicles, weapons, advertisements and sound establish a coherent setting. The native Xbox 360 review describes continuous sectors with little routine loading during exploration; that is a usability benefit, not a guarantee about every demanding combat scene. This assessment covers the original 2009 campaign, excluding remasters, downloadable expansions and claims about current online activity. It rewards players who invent their own demolition plans.
Strengths
- Tactically useful structural destruction
- Strong environmental experimentation
Weaknesses
- Repetitive objectives
- Travel and scenery repetition
Who it is for: Action players who enjoy designing destructive solutions.
Play notes: Historical original Xbox 360 campaign; remaster and DLC excluded.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Excellent tools outlast the repetitive mission framework. | Reviewed | 7.5 / 10 | Not provided |
| Dimension Structural destruction turns the battlefield into a practical weapon. | Reviewed | 9.1 / 10 | Not provided |
| Dimension Coherent industrial design offsets limited scenery variety. | Reviewed | 8.0 / 10 | Not provided |
| Dimension Continuous sectors reduce loading interruptions. | Reviewed | 8.2 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Reactor ZeroVolition
- Publisher
- THQ
- Release date
- 2009
- Platforms
- Xbox 360
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Shooter · Primary genreAdventure
- Tags
- Fast-pacedExplorationScience FictionReplayableStory-drivenReal-time CombatPlayer versus EnvironmentThird PersonShootingSolo-friendlyLinear Levels3D Graphics
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- MultiplayerSingle player
- Perspectives
- Third person
Release editions
- Xbox 360Worldwide2009
Game gallery
Sources
Not provided