Red Faction Armageddon
Red Faction Armageddon is a Xbox 360 shooter game released in 2011 developed by Volition. It centers on aiming, shooting, and weapon use, positioning and evasion, and weapon and firepower management, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.
- AI score · out of 10
- 7.5 / 10
About this game
Red Faction Armageddon is a Xbox 360 shooter game centered on aiming, shooting, and weapon use, positioning and evasion, and weapon and firepower management. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
Red Faction is a science-fiction shooter series known for rebellion and destructible surroundings. Its games move between first-person missions and third-person action, with walls, structures and debris becoming part of how you fight rather than simply scenery.
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Xbox 360AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Inventive destruction and repair enliven a campaign limited by repetitive underground encounters.
The Xbox 360 version of Armageddon builds its strongest moments around the Magnet Gun and Nano Forge. Connecting enemies to objects turns scenery into ammunition, and restoring damaged cover makes destruction a reusable tactical resource. Movement and dodge rolls support this approach, while vehicle sections provide a more forceful change of pace. The campaign does not consistently demand new uses for the tools, however. Linear routes, similar caves and persistent enemy waves make later encounters familiar even when the explosions remain entertaining. The immediate spectacle is more persuasive than the wider story or environmental variety. It suits solo players who enjoy experimenting with a destructive arsenal. Ruin originally involved redemption, and current access to it or network modes has not been verified; extras are not assumed to accompany every used disc.
Strengths
- Useful destruction and rebuilding combinations
- Useful movement and dodge controls
Weaknesses
- Repetitive underground spaces
- Uneven variety through the campaign
Who it is for: Solo action players who enjoy physical destruction as a combat tool.
Play notes: Ruin entitlement and current online modes are unverified; a used disc may not provide extras.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Frequent action maintains speed, but repeated spaces and encounters limit freshness. | Reviewed | 6.9 / 10 | Not provided |
| Dimension Destruction and reconstruction enable entertaining and useful combat experiments. | Reviewed | 8.0 / 10 | Not provided |
| Dimension Dynamic damage impresses more than the recurring subterranean scenery. | Reviewed | 7.2 / 10 | Not provided |
| Dimension Movement and dodging support flexible combat, while the arsenal still takes practice to coordinate. | Reviewed | 7.7 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Volition
- Publisher
- THQSyfy Games
- Release date
- 2011
- Platforms
- Xbox 360
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Shooter · Primary genreAdventure
- Tags
- ReplayableFast-pacedShootingThird PersonPlayer versus EnvironmentMain Story Under 10 HoursSolo-friendly3D GraphicsLinear LevelsDodge
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- MultiplayerCo-opSingle player
- Perspectives
- Third person
Release editions
- Xbox 360Worldwide2011
- PlayStation 3Worldwide2011
Game gallery
Sources
Not provided