Current version:Xbox 360
Call of Duty World at War

Call of Duty World at War

Call of Duty World at War is a Xbox 360 shooter game released in 2008 developed by Treyarch. It centers on aiming, shooting, and weapon use, combat encounters, and area and route exploration, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.

AI score · out of 10
8.4 / 10
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About this game

Call of Duty World at War is a Xbox 360 shooter game centered on aiming, shooting, and weapon use, combat encounters, and area and route exploration. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

Collected in series

Call of Duty is a military first-person shooter series spanning historical battles and fictional conflicts. You move between cover, aim and fire under pressure, whether following a cinematic mission or contesting objectives against other players. Different branches add their own emphasis, including cooperative Zombies survival.

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Xbox 360

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.4 / 10Xbox 360

Compact gunfights and local cooperation appeal despite scripting and difficulty spikes.

The original Xbox 360 version of World at War combines forceful shooting with ambushes, charging enemies and elevated sniper threats. Flamethrowers and alternative approaches add variety, although obvious scripting and reinforcement patterns remain visible. Split-screen cooperation, multiplayer progression and vehicle battles expand the package, but some single-player missions are unavailable cooperatively, so the modes do not fully replace one another. Ruined cities, rain-soaked trenches and wartime footage establish an oppressive atmosphere. On higher difficulty, persistent grenade pressure can turn that tension into frustration and distract from the presentation. A readily learned controller layout helps newcomers concentrate on the fighting. It suits players looking for shared-console action and intense wartime spectacle more than a naturalistic battlefield simulation. The assessment covers original content and historical tests, excluding later map packs and guarantees about current online availability.

Strengths

  • Split-screen cooperation adds replay options
  • Accessible controller layout

Weaknesses

  • Some missions lack cooperative support
  • Heavy grenade pressure at high difficulty

Who it is for: Shooter players seeking local cooperation and intense wartime presentation.

Play notes: Historical original scope; high-difficulty issues are not universal, and later map packs are excluded.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Modes complement one another, with limits to cooperative mission coverage.

Reviewed8.6 / 10Not provided
Dimension

Forceful gunfights retain visible scripting and reinforcement patterns.

Reviewed8.2 / 10Not provided
Dimension

The wartime atmosphere is powerful, though frustration can overshadow its intent.

Reviewed8.6 / 10Not provided
Dimension

A clear, learnable controller layout supports sustained fast-paced combat.

Reviewed8.2 / 10Not provided

Review sources

Not provided

Core information

Developer
Treyarch
Release date
2008
Platforms
Xbox 360
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Player versus EnvironmentThird PersonReal-time CombatLinear LevelsFast-pacedHorrorReplayableExplorationWarShootingSolo-friendly3D Graphics
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single playerMultiplayerCo-op
Perspectives
First person

Release editions

Sources

Not provided