No More Heroes
Fight up the assassin rankings with Travis’s beam katana and wrestling moves, taking jobs and improving equipment in Santa Destroy to finance the next duel.
- AI score · out of 10
- 8.04 / 10
About this game
No More Heroes is an action adventure organised around ranked assassin battles. After acquiring a beam katana, Travis Touchdown enters the United Assassins Association rankings and faces distinctive opponents on the way to the top. Exaggerated characters, bloody spectacle and absurd humour shape the journey. Combat combines katana attacks, finishing actions and wrestling moves, with boss encounters advancing the ranking. Between battles, Travis can travel through Santa Destroy, earn entry fees through part-time work and assassination jobs, and buy clothes, weapons or character improvements. Preparation and confrontations alternate throughout the climb.
Collected in series
No More Heroes follows Travis Touchdown, an otaku assassin whose beam katana and wrestling moves carry him through bizarre ranking battles. Outrageous opponents, odd jobs and irreverent humor give its action a personality all its own.
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Nintendo SwitchAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
GameNavo evidence-led AI editorial review
No More Heroes
Memorable opponents give the climb a strong identity, though earning the right to meet them repeatedly slows the journey.
Its strongest moments come when the next opponent gives the action a particular face and attitude. Fighting toward a named rival makes the ranking feel more personal than a succession of anonymous stages, while the collision of combat and absurd characterisation gives the journey an identifiable rhythm. The difficulty is sustaining that interest between confrontations. Funding the next battle and travelling through the city create a repeated interruption, and the activities used to earn that money do not always provide equally satisfying play. The inspected Switch account finds the button-and-stick alternative comfortable throughout a handheld playthrough, which helps the action fit ordinary portable sessions. It does not remove the underlying need to alternate exciting confrontations with less engaging preparation. Players who enjoy the personalities and theatrical exaggeration will have more reason to accept that uneven distribution.
Strengths
- Distinctive rivals and theatrical combat give each ranking encounter a recognisable purpose.
Weaknesses
- Entry-fee work and repeated city journeys weaken the momentum between encounters.
Who it is for: Players interested in eccentric characters, exaggerated action and named boss confrontations.
Play notes: OriginalSwitch evidence: Nintendo World Report,AlexCulafi,November1,2020;10–12h full handheld playthrough,no mandatory motion input. Hardwaremodel/patch undisclosed; smoothness qualitative,notFPS/latency measurement or a current-build retest.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Paid entry preparation and city travel repeatedly delay the next distinctive encounter. | Reviewed | 6.8 / 10 | 0.25 |
| Dimension Boss identity and physical combat give the rank climb purpose, even when ordinary fighting is simpler. | Reviewed | 8.4 / 10 | 0.4 |
| Dimension Absurd characters and violent spectacle have a strong identity, while some humour has aged. | Reviewed | 8.5 / 10 | 0.2 |
| Dimension Button and stick alternatives suit portable play; the dated handheld report is not an instrumented current benchmark. | Reviewed | 8.5 / 10 | 0.15 |
Review sources
Not provided
Core information
- Developer
- Grasshopper Manufacture
- Publisher
- Marvelous
- Release date
- Oct 28, 2020
- Platforms
- Nintendo Switch
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Adventure · Primary genre
- Tags
- Slow BurnLinear Levels3D GraphicsSolo-friendlyInvestigationThird PersonStory-drivenMain Story 10–20 HoursPuzzle SolvingExploration
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Third person
Release editions
- Nintendo SwitchWorldwideOct 28, 2020
- WiiWorldwide2007
Game gallery
Sources
- nmh.marv.jpSource revision: 1
- nmh.marv.jp