Current version:Nintendo Switch
No More Heroes 2: Desperate Struggle

No More Heroes 2: Desperate Struggle

Return to the assassin rankings with Travis on a quest for revenge, using beam katanas, wrestling and new weapons while briefly taking control of other characters.

AI score · out of 10
8.51 / 10
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About this game

No More Heroes 2: Desperate Struggle continues Travis Touchdown’s story through an action-focused revenge journey. Three years after the first game, he has fallen from the top of the assassin rankings and draws his beam katana again to avenge a friend and confront new opponents. Dialogue, music and exaggerated scenes frame that struggle. Combat retains katana attacks and wrestling while expanding weapon choices, including dual blades. Other characters take part in some chapters with different actions. Mission selection replaces the earlier game’s open-city commuting, while optional minigames provide activities between fights and let players approach the next stage through its selected objective.

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Nintendo Switch

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

GameNavo evidence-led AI editorial review

8.51 / 10Nintendo Switch

No More Heroes 2: Desperate Struggle

A more direct route between confrontations keeps attention on the characters and fighting, with some disruptive detours along the way.

Removing the need to commute around a city changes what the player spends time anticipating. The next confrontation becomes a nearer goal, allowing the different opponents and weapons to carry more of the experience. That focus suits a game whose strongest appeal comes from personality expressed through action rather than the practicalities of moving between activities. A shorter journey is not automatically a thinner one, although the smaller amount of connective material makes the quality of each encounter more important. Temporary changes of character can refresh the fighting, while more conspicuous vehicle or novelty sequences are less consistent additions. The inspected Switch account reports optional motion controls and generally near-sixty-frame presentation with occasional busy-scene dips. Those dated observations support the accessibility of the conversion without establishing a current measured frame-rate guarantee. Its appeal rests on a concentrated sequence of extravagant confrontations.

Strengths

  • Mission selection and varied weapons keep the campaign focused on its confrontations.

Weaknesses

  • Some novelty and vehicle sequences interrupt the more consistent fighting.

Who it is for: Players who want eccentric action in a more concentrated campaign.

Play notes: OriginalSwitch evidence: NintendoInsider,GeorgeFoster,November2,2020,publishercopy;docked andhandheld,model/patch undisclosed. Near60FPS withoccasionaldips is reviewer observation,not instrumented/currentbenchmark. Optionalmotioncontrols verified inthat play;sequel3 excluded.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Direct mission selection reduces enforced preparation, though novelty sections sometimes interrupt the rhythm.

Reviewed8.2 / 100.25
Dimension

Expanded tools keep named confrontations engaging, with occasional playable-character changes adding variety.

Reviewed8.7 / 100.4
Dimension

Voices, music and extravagant staging give ranked opponents a memorable presence.

Reviewed8.5 / 100.2
Dimension

Optional motion input supports both play modes; the dated qualitative report includes dips in busy scenes.

Reviewed8.5 / 100.15

Review sources

Not provided

Core information

Publisher
Marvelous
Release date
Oct 28, 2020
Platforms
Nintendo Switch
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Puzzle SolvingLinear LevelsMain Story 10–20 HoursStory-drivenThird PersonExplorationInvestigation3D GraphicsSolo-friendlySlow Burn
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Third person

Release editions

Sources

  • www.nintendo.comSource revision: 1
  • www.nintendo.com