Current version:Famicom / NES
Ninja Gaiden

Ninja Gaiden

Guide Ryu Hayabusa through side-scrolling stages with sword attacks and ninjutsu, clinging to walls and jumping between them to reach higher routes.

AI score · out of 10
8.7 / 10
View review
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About this game

Ryu Hayabusa crosses side-scrolling stages using the Dragon Sword, jumps and collected ninjutsu. Walls are part of the route: cling to one, jump away and repeat between nearby walls to climb toward places that ordinary movement cannot reach. Power-up items give access to techniques that consume ninjutsu power; a newly collected technique replaces the previous one. Cinematic scenes use close-ups and camera movement to carry the story alongside the action.

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Famicom / NES

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.7 / 10Famicom / NES

For players who want wall movement at the centre of action.

Wall jumps turn vertical surfaces into routes. Replacing ninjutsu pickups adds a small equipment decision to the movement and fighting.

Strengths

  • Clinging and jumping give walls an active role in traversal.

Who it is for: Players interested in learning wall-jump routes and timed attacks.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Ninjutsu pickups change the available response during stage progress.

Reviewed8.3 / 10Not provided
Dimension

Movement and sword use ask for attention to position.

Reviewed9.1 / 10Not provided
Dimension

Close-ups and camera movement can give the action a stronger narrative connection.

Reviewed9.3 / 10Not provided
Dimension

Clinging, jumping away and alternating walls require a distinct movement technique.

Reviewed7.8 / 10Not provided

Review sources

Not provided

Core information

Release date
1989
Platforms
Famicom / NES
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
PlatformingHigh DifficultyMelee Combat2D GraphicsStory-drivenLevel Progression
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Side view

Release editions

Sources

  • www.nintendo.co.jpSource revision: 1
  • www.nintendo.co.jp