Current version:Xbox 360
Metro Last Light

Metro - Last Light

Metro Last Light is a Xbox 360 shooter game released in 2013 developed by 4A Games. It centers on aiming, shooting, and weapon use, combat encounters, and story, case, or mission progress, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.

AI score · out of 10
8.1 / 10
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About this game

Metro Last Light is a Xbox 360 shooter game centered on aiming, shooting, and weapon use, combat encounters, and story, case, or mission progress. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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Xbox 360

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.1 / 10Xbox 360

Excellent survival storytelling remains recommended, though the original Xbox 360 edition slows more sharply in combat.

The original Xbox 360 Metro: Last Light carries players between inhabited Moscow stations and an irradiated surface. Ammunition is both a weapon and money, filters constrain how long a gas mask keeps exploration safe, and darkness permits infiltration instead of expensive firefights. Together these mechanics give decisions real weight. Station conversations, mutant attacks, faction conflict and stretches of near-silence alternate confidently, while first-person story scenes keep the player inside the bleak world. Human enemies can be strangely inattentive during stealth, and apparently open paths sometimes end at invisible boundaries. This edition also has a specific technical tradeoff. Digital Foundry's launch comparison found a small internal-resolution advantage over PS3, but softer cinematic video and deeper frame-rate drops in demanding combat. Both consoles showed tearing, and the testers encountered one Xbox 360 freeze. Those observations justify a lower technical score without treating the platform's age as a flaw in itself. The campaign's resource choices, atmosphere and pacing remain strong enough for a clear recommendation. This is a judgment of the 2013 Xbox 360 release, not the later Redux version or the PC presentation; no unverified claim is made about how every later patched build performs.

Strengths

  • Meaningful ammunition, filter and stealth choices
  • Excellent alternation of stillness and danger
  • Strong first-person postapocalyptic atmosphere

Weaknesses

  • Inconsistent stealth AI
  • Occasional invisible boundaries
  • Launch-window frame drops, tearing and a reported freeze

Who it is for: Players who value narrative shooters with scarcity and oppressive atmosphere.

Play notes: Only the original Xbox 360 edition is assessed. Technical evidence is launch-window testing, not a retest of later patches or Redux.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Settlements, stealth and surface danger change the rhythm effectively, though invisible walls sometimes jar.

Reviewed8.4 / 10Not provided
Dimension

Scarcity and darkness make choices matter, while erratic human AI reduces stealth pressure.

Reviewed8.2 / 10Not provided
Dimension

The embodied world remains compelling; Xbox 360 has slightly more real-time detail but softer cinematic video.

Reviewed8.8 / 10Not provided
Dimension

A small resolution lead does not offset deeper combat slowdowns, tearing and a documented freeze.

Reviewed6.4 / 10Not provided

Review sources

Not provided

Core information

Developer
4A Games
Publisher
Deep Silver
Release date
2013
Platforms
Xbox 360
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
WarLinear LevelsFast-paced3D GraphicsStory-drivenShootingReplayableHorrorPlayer versus EnvironmentSolo-friendlyReal-time CombatThird Person
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
First person

Release editions

Sources

Not provided