Current version:Xbox 360
Metal Arms Glitch in the System

Metal Arms Glitch in the System

Metal Arms Glitch in the System is a Xbox 360 shooter game released in 2008 developed by Mass Media Inc. It centers on aiming, shooting, and weapon use, combat encounters, and weapon and firepower management, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.

AI score · out of 10
8.3 / 10
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About this game

Metal Arms Glitch in the System is a Xbox 360 shooter game centered on aiming, shooting, and weapon use, combat encounters, and weapon and firepower management. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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Xbox 360

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.3 / 10Xbox 360

Excellent weapon and possession tactics meet varied stages and a demanding learning curve.

Metal Arms makes robot combat more than a contest of firepower. Enemy weaknesses encourage weapon changes, upgrades alter practical options, and taking over opponents or vehicles offers alternative ways through defended positions. Foot battles, tank encounters, traps and timed pursuit change what individual stages demand. That variety is rewarding, but useful tactical openings often have to be discovered without clear hints, making progress demanding for newcomers. Visible damage on robots and humorous dialogue give the battlefield character, although some scenery is bland. Historical Xbox360 compatibility play supports workable operation with a brief slowdown on death; original white and black buttons become shoulder buttons. It suits action players who enjoy studying opponents and environments. Original Xbox performance remarks are not treated as guarantees for current Xbox360 installations.

Strengths

  • Upgrades, weaknesses and possession offer multiple combat solutions.
  • Vehicles, pursuit and traps change stage demands.
  • Damaged robots and humorous dialogue give the world character.

Weaknesses

  • High difficulty and unhinted tactical openings can impede newcomers.
  • Some scenery is bland, and historical360 play reports death-transition slowdown.

Who it is for: Shooter players willing to study weapons, opponents and environments and accept demanding combat.

Play notes: Covers the2008 Xbox Originals compatibility release and historical360 conditions, not a native remaster. An existing usable copy is assumed; current downloads, patches and faultless behavior on every console are not guaranteed.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Foot combat, vehicles and traps change the campaign's demands substantially; unhinted tactical openings can be demanding for newcomers.

Reviewed8.4 / 10Not provided
Dimension

Upgrades, enemy weaknesses and possession combine into varied tactical solutions, making combat excellent.

Reviewed8.6 / 10Not provided
Dimension

Visible robot damage and humorous dialogue give the mechanical battlefield character, with some bland textures limiting its consistency.

Reviewed8.0 / 10Not provided
Dimension

Historical Xbox360 play supports workable operation with a death-transition hitch. Remapped shoulder buttons require adaptation; this is not a flawless-runtime guarantee.

Reviewed7.4 / 10Not provided

Review sources

Not provided

Core information

Release date
2008
Platforms
Xbox 360
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Third PersonScience FictionDodgeFast-pacedLinear LevelsPlayer versus Environment3D GraphicsMain Story Under 10 HoursReplayableShootingSolo-friendlyReal-time Combat
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Third person

Release editions

Sources

Not provided