BioShock Infinite
BioShock Infinite is a Xbox 360 shooter game developed by Irrational Games. It centers on aiming, shooting, and weapon use, combat encounters, and weapon and firepower management, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.
- AI score · out of 10
- 8.7 / 10
About this game
BioShock Infinite is a Xbox 360 shooter game centered on aiming, shooting, and weapon use, combat encounters, and weapon and firepower management. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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Xbox 360AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
An unforgettable city and companion elevate an ambitious shooter, despite repetitive fights and old-console limits.
BioShock Infinite's original Xbox 360 release moves the series from the ocean floor to Columbia, a beautiful airborne city whose 1912 pageantry conceals religious zeal, racism and class conflict. Booker and Elizabeth's escape gives its mysteries a human centre. Firearms, Vigors and Skyline traversal make combat mobile, while Elizabeth helps with supplies and opens Tears in the environment without turning into a constant escort burden. Architecture, propaganda and incidental behaviour make the city memorable well beyond the arenas. The campaign's ambition is also where its seams show. Long stretches of shooting can crowd out observation, the political material sometimes yields too quickly to the personal mystery, and Tears are less flexible in combat than their narrative promise implies. On Xbox 360, contemporary comparison found firmer v-sync and much less tearing than on PS3, although the 30 fps target could still vary in demanding scenes. These reservations do not erase the strength of the central relationship or the imaginative force of Columbia. This is the 2013 base game assessment, without later story add-ons or collection changes.
Strengths
- Columbia's art and social details create a distinctive setting.
- Booker and Elizabeth sustain the emotional journey.
- Weapons, Vigors and Skylines layer combat options.
Weaknesses
- Repeated gunfights squeeze exploration and pacing.
- Political themes and Tear mechanics fall short of their promise.
- The 30 fps console target can vary in demanding scenes.
Who it is for: Players who enjoy narrative-driven first-person adventures and richly imagined worlds.
Play notes: The 2013 Xbox 360 base game only; Burial at Sea and later editions are excluded.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension The central pair drives the campaign, though repeated battles and hurried political turns cost nuance. | Reviewed | 8.5 / 10 | Not provided |
| Dimension Guns, Vigors and Skylines make lively fights, though Tears are more constrained than their fiction suggests. | Reviewed | 8.8 / 10 | Not provided |
| Dimension Columbia's visual language and Elizabeth's presence make the setting exceptional. | Reviewed | 9.4 / 10 | Not provided |
| Dimension Firmer v-sync keeps the Xbox image cleaner, though motion remains tied to a variable 30 fps target. | Reviewed | 7.7 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Irrational Games
- Release date
- 2013
- Platforms
- Xbox 360
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Shooter · Primary genre
- Tags
- ShootingScience FictionReplayableFast-paced3D GraphicsLinear LevelsThird PersonDodgeSolo-friendlyPlayer versus EnvironmentMain Story Under 10 HoursReal-time Combat
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- First person
Release editions
- Windows PCWorldwide2013
- Xbox 360Worldwide2013
- PlayStation 3Worldwide2013
Game gallery
Sources
Not provided