Current version:PlayStation 3
Metro - Last Light

Metro - Last Light

Metro - Last Light is a PlayStation 3 shooter game released in 2013 developed by 4A Games. It centers on aiming, shooting, and weapon use, combat encounters, and story, case, or mission progress, with controls and information arranged around the DualShock 3 or Sixaxis twin sticks, triggers, and face buttons, with PlayStation Move only where explicitly supported.

AI score · out of 10
8.2 / 10
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About this game

Metro - Last Light is a PlayStation 3 shooter game centered on aiming, shooting, and weapon use, combat encounters, and story, case, or mission progress. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while HD 3D scenes, Blu-ray data streaming, surround audio, and cinematic presentation need to preserve action, state, and text readability together. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include Blu-ray loading, HDD installs, system software, DualShock 3 battery life, Move accessories, resolution and frame rate, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation 3

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.2 / 10PlayStation 3

A powerful survival-shooter journey whose atmosphere exceeds the polish of the original PS3 build.

The original PlayStation 3 Metro: Last Light makes ammunition, money and clean air feel connected. Military-grade rounds can buy supplies or be fired in desperation, while gas-mask filters put a clock on exploration above ground. Darkness offers another choice: avoid human opponents instead of spending bullets. These systems make the journey more than a corridor shooter. Quiet metro settlements, ruined surface excursions and sudden fights alternate effectively, and many story moments remain in the first-person scene rather than stopping play for detached cutscenes. The resulting Moscow is tense and unusually coherent. Human opponents can behave inconsistently during stealth, however, and some routes that appear open prove to be invisible walls. Digital Foundry's launch-window comparison found that PS3 generally handled demanding combat more smoothly than Xbox 360 and used clearer cinematic video. It also documented lower internal resolution, texture pop-in, tearing and one companion pathfinding stall requiring a restart. Those are specific observations, not a generic penalty for older hardware. This score recommends the campaign while keeping technical usability below its storytelling. It covers the original 2013 PS3 edition, not Redux; later patch performance was not independently retested for this review.

Strengths

  • Meaningful ammunition, filter and stealth decisions
  • Excellent alternation of calm, dread and combat
  • Immersive first-person storytelling and clearer PS3 video

Weaknesses

  • Inconsistent human AI
  • Occasional invisible exploration boundaries
  • Launch-build pop-in, tearing and a reported pathfinding stall

Who it is for: Players seeking a story-led shooter with scarcity, stealth and horror atmosphere.

Play notes: Assesses the original PS3 edition with launch-window technical evidence; Redux and unverified later patches are excluded.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Quiet settlements, surface dread and combat are paced well, although invisible boundaries sometimes undercut exploration.

Reviewed8.4 / 10Not provided
Dimension

Scarce ammunition, filters and darkness make encounters meaningful, though uneven human AI sometimes weakens stealth.

Reviewed8.2 / 10Not provided
Dimension

Embodied storytelling and bleak spaces are excellent; clearer PS3 cutscenes help even as real-time image quality trails PC.

Reviewed8.9 / 10Not provided
Dimension

PS3 runs demanding combat more smoothly, but texture pop-in, tearing and a documented companion stall remain real faults.

Reviewed7.0 / 10Not provided

Review sources

Not provided

Core information

Developer
4A Games
Publisher
Deep Silver
Release date
2013
Platforms
PlayStation 3
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Third PersonShootingReal-time Combat3D GraphicsWarFast-pacedStory-drivenReplayableSolo-friendlyPlayer versus EnvironmentHorrorLinear Levels
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
First person

Release editions

Sources

Not provided