Killer Is Dead
Killer Is Dead is a Xbox 360 action game released in 2013 developed by Grasshopper Manufacture. It centers on aiming, shooting, and weapon use, combat encounters, and area and route exploration, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.
- AI score · out of 10
- 6.5 / 10
About this game
Killer Is Dead is a Xbox 360 action game centered on aiming, shooting, and weapon use, combat encounters, and area and route exploration. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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Xbox 360AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Satisfying sword chains with uneven storytelling and tool switching.
On Xbox 360, Killer Is Dead is most engaging when offence and defence become one rhythm. Remaining unharmed accelerates sword strikes, while well-timed dodges and parries unleash rewarding counters. The mechanical arm supplies alternatives, but drawing ranged weapons can awkwardly interrupt that flow. Twelve contracts present vivid oddities, from living trains to impossible houses, although their loose connections and underdeveloped characters make individual episodes more compelling than the whole story. High-contrast colours create a memorable look, tempered by sparse later corridors and an irritating sidekick voice. Contemporary Xbox testing also notes occasional defensive input delays, which matter in timing-led combat. It suits adults approaching it as a bizarre action collection; the voyeuristic dating material may be a separate reason to reconsider.
Strengths
- Unharmed attack chains and counters
- Imaginative individual contracts
- Striking high-contrast art
Weaknesses
- Awkward subweapon transitions
- Occasional defensive delay
- Thin character and plot development
- Sparse environments
Who it is for: Adults interested in bizarre short-form action and sword timing.
Play notes: Violence and voyeuristic dating; technical observations are historical Xbox 360 testing.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Individual contracts entertain more than the weakly connected overarching story. | Reviewed | 5.5 / 10 | Not provided |
| Dimension Unharmed chains and counters reward mastery, though ranged encounters interrupt flow. | Reviewed | 7.0 / 10 | Not provided |
| Dimension Strong contrast has personality, but sparse corridors and grating voices weaken consistency. | Reviewed | 7.2 / 10 | Not provided |
| Dimension Compact inputs help, but awkward subweapons and occasional defensive delay disrupt precision. | Reviewed | 6.0 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Grasshopper Manufacture
- Publisher
- KadokawaDeep SilverXSEED Games
- Release date
- 2013
- Platforms
- Xbox 360
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- ShootingDodgePlatformingFast-pacedReal-time Combat3D GraphicsExplorationStory-drivenThird PersonSolo-friendlyLinear LevelsReplayable
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Third person
Release editions
- Xbox 360Worldwide2013
- PlayStation 3Worldwide2013
Game gallery
Sources
Not provided