Dead Rising 2
Dead Rising 2 is a Xbox 360 action game released in 2010 developed by CAPCOM CO., LTD.. It centers on aiming, shooting, and weapon use, enemy and hazard responses, and stage objectives, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.
- AI score · out of 10
- 7.8 / 10
About this game
Dead Rising 2 is a Xbox 360 action game centered on aiming, shooting, and weapon use, enemy and hazard responses, and stage objectives. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
Dead Rising is Capcom’s zombie action series, where everyday objects become weapons in crowded malls and streets. You fight through hordes, help survivors and investigate outbreaks, with grisly violence often interrupted by ridiculous costumes and improvised attacks.
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Xbox 360AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Inventive timed sandbox with some Xbox 360 combat friction.
Dead Rising 2 fills Fortune City with zombies, found objects and expiring requests. Rescuing survivors, finding medicine for Chuck’s daughter and pursuing the truth constantly compete for time. Combining everyday items into outrageous weapons makes the mall a playful laboratory, while carried-over levels give a failed first run a more capable successor. The clock is a central design choice rather than a minor inconvenience: it creates priorities but limits carefree exploration. Casino excess and absurd outfits keep the tone lively without losing the father-daughter motivation. A direct console comparison gives the original Xbox 360 build somewhat steadier presentation than PS3, although close attacks and dodges can still feel delayed in demanding boss fights. That difference does not remove the common pressure of the mission clock. Cooperative and other online features are historical launch content here, not a promise of present service. The PS3 reviewer’s exact sector-loading impression is not simply copied into this edition. Players who enjoy planning routes and testing weapon combinations will keep discovering uses for the city. Those who only want unrestricted zombie clearing may find the deadlines at odds with their preferred pace.
Strengths
- Crafting and progression reward another run.
Weaknesses
- The clock constrains roaming and bosses expose slow response.
Who it is for: Players who enjoy planning a timed sandbox.
Play notes: Historical online modes do not prove current access.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension The clock creates meaningful priorities while limiting casual exploration. | Reviewed | 7.3 / 10 | Not provided |
| Dimension Creativity rewards experimentation despite some slow close-range responses. | Reviewed | 8.2 / 10 | Not provided |
| Dimension Comedy and pathos give the zombie chaos an identity of its own. | Reviewed | 8.0 / 10 | Not provided |
| Dimension The large crowds remain impressive, but individual boss exchanges can feel less precise than the creative sandbox. | Reviewed | 7.0 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- CAPCOM
- Publisher
- Mercenary Technology
- Release date
- 2010
- Platforms
- Xbox 360
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- Solo-friendlyReplayableThird PersonWarLinear Levels3D GraphicsHorrorReal-time CombatShootingPlatformingFast-pacedDodge
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single playerMultiplayerCo-op
- Perspectives
- Third person
Release editions
- Xbox 360Worldwide2010
- PlayStation 3Worldwide2010
Game gallery
Sources
Not provided