Dante's Inferno
Dantes Inferno is a Xbox 360 action game released in 2010 developed by Visceral Games. It centers on aiming, shooting, and weapon use, enemy and hazard responses, and stage objectives, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.
- AI score · out of 10
- 7.1 / 10
About this game
Dantes Inferno is a Xbox 360 action game centered on aiming, shooting, and weapon use, enemy and hazard responses, and stage objectives. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Recommended games
Related game recommendations on this platform
Xbox 360AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Hell's theatrical imagery and evolving combat make an energetic adventure, although repetition and awkward visibility weaken its later stages.
Hell's theatrical imagery and evolving combat make an energetic adventure, although repetition and awkward visibility weaken its later stages. Scythe combinations, ranged cross attacks and two upgrade paths shape combat. Unlocking abilities broadens combat and creates meaningful growth choices, but committed animations limit precise reactions in crowded encounters. Early changes encourage progress, while later restrictive trials repeat similar encounters and weaken the sense of developing challenges. Creature designs and choral music establish striking oppression, though repeated enemies and scenery make the spectacle less consistently distinctive. Separate movement and dodge inputs make commands direct, while initial display adjustment helps setup; fixed-camera visibility remains a practical limitation. Players seeking theatrical mythological action who can accept a linear and increasingly repetitive campaign.
Strengths
- Scythe combinations, ranged cross attacks and two upgrade paths shape combat.
- Creature designs and choral music establish striking oppression, though repeated enemies and scenery make the spectacle less consistently distinctive.
Weaknesses
- Later trials repeat familiar demands, and fixed cameras can obscure mechanisms.
Who it is for: Players seeking theatrical mythological action who can accept a linear and increasingly repetitive campaign.
Play notes: The offline campaign remains assessed; EA lists online service closure on 2023-12-08, so connected additional content is excluded.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Early changes encourage progress, while later restrictive trials repeat similar encounters and weaken the sense of developing challenges. | Reviewed | 6.3 / 10 | Not provided |
| Dimension Unlocking abilities broadens combat and creates meaningful growth choices, but committed animations limit precise reactions in crowded encounters. | Reviewed | 7.1 / 10 | Not provided |
| Dimension Creature designs and choral music establish striking oppression, though repeated enemies and scenery make the spectacle less consistently distinctive. | Reviewed | 7.9 / 10 | Not provided |
| Dimension Separate movement and dodge inputs make commands direct, while initial display adjustment helps setup; fixed-camera visibility remains a practical limitation. | Reviewed | 7.6 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Visceral
- Publisher
- Electronic ArtsBehaviour Interactive
- Release date
- 2010
- Platforms
- Xbox 360
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- Linear LevelsFast-pacedPlatformingHorrorDodgeThird PersonSolo-friendlyShootingMain Story Under 10 Hours3D GraphicsReplayableReal-time Combat
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single playerMultiplayer
- Perspectives
- Third person
Release editions
- PlayStation PortableWorldwide2010
- Xbox 360Worldwide2010
Game gallery
Sources
Not provided