Hitman Absolution
Hitman Absolution is a Xbox 360 shooter game released in 2012 developed by IO Interactive. It centers on area and route exploration, story, case, or mission progress, and weapon and firepower management, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.
- AI score · out of 10
- 7.4 / 10
About this game
Hitman Absolution is a Xbox 360 shooter game centered on area and route exploration, story, case, or mission progress, and weapon and firepower management. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
Hitman makes a guarded location into a puzzle for Agent 47 to unravel. Watching routines, borrowing disguises and spotting opportunities can open a route to a target. Its assassination missions invite you to return with a different plan and see how the same place reacts.
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Xbox 360AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Hitman Absolution on Xbox 360 offers inventive environmental kills and strong locations, with segmented progression and saving rules that complicate experimentation.
Hitman Absolution on Xbox 360 offers inventive environmental kills and strong locations, with segmented progression and saving rules that complicate experimentation. Disguises, poison, accidents and Instinct allow inventive environmental planning, though recognition by similarly dressed NPCs restricts some experimentation. Broad spaces alternate with one-way segmented areas, while replaying scripted conversations and patrols after failure weakens campaign momentum. Rainy crowded Chicago and contrasting country locations give the cinematic conspiracy a convincing sense of place and sustained visual character. Xbox 360 manually activated checkpoints are unevenly distributed and restore non-target NPCs, undoing preparation and raising the cost of alternate plans. Covers the 2012 Xbox 360 offline campaign; HD remaster changes and current Contracts service are not guaranteed.
Strengths
- Environmental planning gives stealth real invention, but restrictive disguise detection limits experimentation.
- Strong location contrast and detailed crowded scenes give the pursuit convincing place.
Weaknesses
- Broad spaces alternate with one-way segmented areas, while replaying scripted conversations and patrols after failure weakens campaign momentum.
- Xbox 360 manually activated checkpoints are unevenly distributed and restore non-target NPCs, undoing preparation and raising the cost of alternate plans.
Who it is for: Stealth players interested in environmental kills and patient repeated planning.
Play notes: Covers the 2012 Xbox 360 offline campaign; HD remaster changes and current Contracts service are not guaranteed.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Broad spaces alternate with one-way segmented areas, while replaying scripted conversations and patrols after failure weakens campaign momentum. | Reviewed | 7.2 / 10 | Not provided |
| Dimension Disguises, poison, accidents and Instinct allow inventive environmental planning, though recognition by similarly dressed NPCs restricts some experimentation. | Reviewed | 7.6 / 10 | Not provided |
| Dimension Rainy crowded Chicago and contrasting country locations give the cinematic conspiracy a convincing sense of place and sustained visual character. | Reviewed | 8.2 / 10 | Not provided |
| Dimension Xbox 360 manually activated checkpoints are unevenly distributed and restore non-target NPCs, undoing preparation and raising the cost of alternate plans. | Reviewed | 6.3 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- IO Interactive
- Publisher
- Feral InteractiveSquare Enix
- Release date
- 2012
- Platforms
- Xbox 360
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Shooter · Primary genreAdventure
- Tags
- InvestigationLinear LevelsReal-time CombatReplayable3D GraphicsSlow BurnStealthThird PersonShootingSolo-friendlyStory-driven
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Third person
Release editions
- Xbox 360Worldwide2012
Game gallery
Sources
Not provided