Growlanser - Wayfarer of Time
Growlanser - Wayfarer of Time is a PSP role-playing game released in 2011 developed by Career Soft. It centers on story, case, or mission progress, area exploration, and combat and party setup, with controls and information arranged around the directional pad, single analog nub, shoulder and face buttons, with a camera or another accessory only where required.
- AI score · out of 10
- 6.9 / 10
About this game
Growlanser - Wayfarer of Time is a PSP role-playing game centered on story, case, or mission progress, area exploration, and combat and party setup. Story beats, exploration, and progression resources support a longer campaign, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Characters, world building, environments, and music carry most of the atmosphere, while the portable widescreen, UMD streaming, compressed audio, and handheld-scale interface need to preserve targets, text, and action readability. The genre-specific limitation is that dense text, menu layers, repeated battles, loading, or language dependence can slow progress. Platform conditions also include single-nub camera control, UMD loading and noise, Memory Stick saves, battery life, regional language, ad hoc requirements, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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PlayStation PortableAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
A compelling war story slowed by rote combat and navigation.
The strongest attraction is the people within the war, not merely the scale of its competing nations. Serious dialogue, civilian suffering and the melancholy of ancient ruins give the journey emotional weight. Free movement lets players arrange positions, and escort or interception objectives ask more than defeating every enemy. Ordinary encounters are often too easy, however; once special failure conditions are understood, missions can become recipes rather than evolving tactical problems. Spellstones permit useful customization, while relationship decisions influence endings but sometimes feel mechanical. Missing objective records can leave players searching towns for the next trigger, and distant saving opportunities increase the cost of dungeon failure. The PSP manual documents installation and designated save locations, but these facilities do not remove the design friction. Readers seeking an intricate fantasy war story still receive substantial character rewards.
Strengths
- Serious war dialogue and vivid characters give investigation emotional weight.
- Free movement and escort or interception objectives invite positional planning.
Weaknesses
- Ordinary fights and solved missions become rote, while absent objective records cause navigation friction.
Who it is for: For players prioritizing intricate war stories and characters, willing to track clues and use designated save points.
Play notes: Writing evidence mainly covers the English PSP localization; Japanese audio differs. Save at inns/points, and optional installation needs 340MB.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Ending variation rewards return visits, while searching for triggers and mechanical relationship management slow progress. | Reviewed | 6.5 / 10 | Not provided |
| Dimension Positional objectives offer potential, but many encounters lack continuing adaptation, limiting tactical fulfillment. | Reviewed | 6.7 / 10 | Not provided |
| Dimension Distinct characters and historical melancholy give the complex conflict excellent emotional and narrative grounding. | Reviewed | 8.2 / 10 | Not provided |
| Dimension Verified saving, menus and installation aid use, but location-limited recovery still demands planning during long excursions. | Reviewed | 6.4 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Career Soft
- Publisher
- Atlus
- Release date
- 2011
- Platforms
- PlayStation Portable
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Tags
- 3D GraphicsThird PersonMain Story 20–50 HoursLong-term ProgressionExplorationSolo-friendlyTurn-based CombatLevel ProgressionFantasyStory-driven
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- PlayStation PortableWorldwide2011
Game gallery
Sources
Not provided