Eiyuu Densetsu - Sora no Kiseki the 3rd
Eiyuu Densetsu - Sora no Kiseki the 3rd is a PSP role-playing game released in 2008 developed by Nihon Falcom. It centers on character or equipment growth, area exploration, and combat and party setup, with controls and information arranged around the directional pad, single analog nub, shoulder and face buttons, with a camera or another accessory only where required.
- AI score · out of 10
- 8.2 / 10
About this game
Eiyuu Densetsu - Sora no Kiseki the 3rd is a PSP role-playing game centered on character or equipment growth, area exploration, and combat and party setup. Story beats, exploration, and progression resources support a longer campaign, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Characters, world building, environments, and music carry most of the atmosphere, while the portable widescreen, UMD streaming, compressed audio, and handheld-scale interface need to preserve targets, text, and action readability. The genre-specific limitation is that dense text, menu layers, repeated battles, loading, or language dependence can slow progress. Platform conditions also include single-nub camera control, UMD loading and noise, Memory Stick saves, battery life, regional language, ad hoc requirements, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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PlayStation PortableAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
A rich ensemble epilogue and tactical playground, built for returning Trails players.
Trails in the Sky the 3rd changes the shape of the trilogy. Kevin and Ries move through an unusual enclosed setting, while Moon, Sun and Star Doors reveal histories, after-stories and occasional minigames for a large returning cast. These episodes reward knowledge of the first two games with unusually strong character payoffs, but their interrupted rhythm and assumed background make this a poor standalone starting point. The combat is far more than an excuse to read. Falcom documents sixteen selectable allies, four-person parties, new crafts and expanded quartz and Arts choices, giving players meaningful combinations to test. Familiar locations and music help the emotional return, although revisiting them replaces much of the exploratory journey that made the earlier installments inviting. PSP-specific coverage confirms the party and magic systems and also notes a learning curve for quartz setup. This score concerns the PSP release, not later HD or Evolution editions; improvements from those versions are not credited here.
Strengths
- Character doors enrich the trilogy's world and cast
- Large party and quartz systems offer tactical depth
Weaknesses
- Heavily dependent on prior games
- Fragmented pacing and reused environments
Who it is for: Players who finished FC and SC and want deeper character closure and team building.
Play notes: PSP original only; later HD and Evolution changes are excluded.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension The door structure richly rewards series knowledge but interrupts forward motion and offers a less self-contained entry point. | Reviewed | 8.4 / 10 | Not provided |
| Dimension Broad party customization makes combat a substantial draw even when the linear framing differs from the earlier journeys. | Reviewed | 8.3 / 10 | Not provided |
| Dimension Emotional payoff is high for invested fans; reused scenery and series dependence limit independent freshness. | Reviewed | 8.3 / 10 | Not provided |
| Dimension Handheld party management is rich, though its layered interface demands patience from newcomers. | Reviewed | 7.7 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Nihon Falcom
- Publisher
- Nihon Falcom
- Release date
- 2008
- Platforms
- PlayStation Portable
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Role-Playing · Primary genre
- Tags
- Turn-based CombatSolo-friendlyStory-driven3D GraphicsLong-term ProgressionLevel ProgressionExplorationMain Story 20–50 HoursFantasyThird Person
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- PlayStation PortableWorldwide2008
Game gallery
Sources
Not provided